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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2019-01-27 14:57:47 +0100
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2019-01-27 15:06:37 +0100
commitb57a26a7112d19fdee27c99028092463e550119c (patch)
tree132863eab01c9f22727bc9057da4d1bf3eb4015d /cwd
parentBasic animated textures support (diff)
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Diffstat (limited to 'cwd')
-rw-r--r--cwd/assets/altcraft/shaders/face.json3
-rw-r--r--cwd/assets/altcraft/shaders/vert/face.vs14
2 files changed, 13 insertions, 4 deletions
diff --git a/cwd/assets/altcraft/shaders/face.json b/cwd/assets/altcraft/shaders/face.json
index 1454dcf..840e670 100644
--- a/cwd/assets/altcraft/shaders/face.json
+++ b/cwd/assets/altcraft/shaders/face.json
@@ -5,6 +5,7 @@
"projView",
"textureAtlas",
"DayTime",
- "MinLightLevel"
+ "MinLightLevel",
+ "GlobalTime"
]
} \ No newline at end of file
diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs
index 9c40846..044c012 100644
--- a/cwd/assets/altcraft/shaders/vert/face.vs
+++ b/cwd/assets/altcraft/shaders/vert/face.vs
@@ -1,4 +1,5 @@
#version 330 core
+
layout (location = 0) in vec3 position;
layout (location = 2) in vec2 UvCoordinates;
layout (location = 7) in vec4 Texture;
@@ -6,6 +7,7 @@ layout (location = 8) in mat4 model;
layout (location = 12) in vec3 color;
layout (location = 13) in vec2 light;
layout (location = 14) in float TextureLayer;
+layout (location = 15) in float TextureFrames;
out VS_OUT {
vec2 UvPosition;
@@ -14,8 +16,7 @@ out VS_OUT {
vec2 Light;
} vs_out;
-//uniform mat4 view;
-//uniform mat4 projection;
+uniform float GlobalTime;
uniform mat4 projView;
vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) {
@@ -34,8 +35,15 @@ void main()
vec4 sourcePosition = vec4(position,1.0f);
gl_Position = projView * model * sourcePosition;
+ vec4 texturePos = Texture;
+ float frameHeight = texturePos.w / TextureFrames;
+ float currentFrame = mod(GlobalTime * 4.0f, TextureFrames);
+ currentFrame = trunc(currentFrame);
+ texturePos.w = frameHeight;
+ texturePos.y = texturePos.y + currentFrame * frameHeight;
+
vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y);
- vs_out.Texture = TransformTextureCoord(Texture,UvCoordinates,TextureLayer);
+ vs_out.Texture = TransformTextureCoord(texturePos,UvCoordinates,TextureLayer);
vs_out.Color = color;
vs_out.Light = light;
}