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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-02-06 17:36:03 +0100
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-02-06 17:46:17 +0100
commitb118fc208028cd1deed8b735d18096e090d546b6 (patch)
tree46c2619ed22e58a78928f570176422392ef1ff49 /src/GameState.cpp
parentSimplified raycast (diff)
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-rw-r--r--src/GameState.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp
index 180db98..28e8007 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -39,6 +39,7 @@ void GameState::Update(float deltaTime) {
RaycastResult raycast = world.Raycast(player->pos + player->EyeOffset, direction);
selectedBlock = raycast.isHit ? raycast.hitBlock : Vector(0,0,0);
distanceToSelectedBlock = raycast.isHit ? (player->pos - raycast.hitPos).GetLength() : 0.0f;
+ raycastHit = raycast.hitPos;
}
}