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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-10-17 20:33:13 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:32 +0100 |
commit | a6e0c9ce9b6c468d0e622ffb5c05eba664ea4f47 (patch) | |
tree | 160309441fbe58921d9483e8d12e8d2e57955b97 /src/Render.cpp | |
parent | 2017-10-15 (diff) | |
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Diffstat (limited to 'src/Render.cpp')
-rw-r--r-- | src/Render.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/Render.cpp b/src/Render.cpp index befc982..1e7f45c 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -1,14 +1,17 @@ #include "Render.hpp" -#include "Utility.hpp" +#include <imgui.h> +#include <easylogging++.h> + +#include "imgui_impl_sdl_gl3.h" #include "Shader.hpp" #include "AssetManager.hpp" #include "Event.hpp" #include "DebugInfo.hpp" #include "GlobalState.hpp" - -#include <imgui.h> -#include "imgui_impl_sdl_gl3.h" +#include "World.hpp" +#include "GameState.hpp" +#include "RendererWorld.hpp" Render::Render(unsigned int windowWidth, unsigned int windowHeight, std::string windowTitle) : timer(std::chrono::milliseconds(16)) { InitSfml(windowWidth, windowHeight, windowTitle); |