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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-27 17:24:28 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:28 +0100 |
commit | 04ab1a3420b46af046a898ee5510e0d9b25ed24c (patch) | |
tree | 4e9d300bb38d434305d00337535c7c4077bc57c4 /src/Socket.hpp | |
parent | 2017-08-23 (diff) | |
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Diffstat (limited to 'src/Socket.hpp')
-rw-r--r-- | src/Socket.hpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/Socket.hpp b/src/Socket.hpp index 48bcad9..16825f0 100644 --- a/src/Socket.hpp +++ b/src/Socket.hpp @@ -4,14 +4,16 @@ #include <SFML/Network.hpp> +#include <SDL_net.h> + /** * Platform independent class for working with platform dependent hardware socket * @brief Wrapper around raw sockets * @warning Connection state is based on lifetime of Socket object instance, ie connected at ctor and disconnect at dtor - * @todo Replace SFML's socket with WinSock and POSIX's socket implementation */ class Socket { - sf::TcpSocket socket; + IPaddress server; + TCPsocket socket; public: /** * Constructs Socket class instance from IP's string and Port number and connects to remote server @@ -23,7 +25,7 @@ public: /** * Destruct Socket instance and disconnect from server - * @warning There is no way to force disconnect, except use delete for manually allocated objects and scope of visibility for variables on stack + * @warning There is no way to force disconnect, except use delete for manually allocated objects and scope of visibility for auto variables */ ~Socket(); |