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Diffstat (limited to 'external/include/glm/gtx/closest_point.inl')
-rw-r--r-- | external/include/glm/gtx/closest_point.inl | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/external/include/glm/gtx/closest_point.inl b/external/include/glm/gtx/closest_point.inl deleted file mode 100644 index 26d1e38..0000000 --- a/external/include/glm/gtx/closest_point.inl +++ /dev/null @@ -1,46 +0,0 @@ -/// @ref gtx_closest_point -/// @file glm/gtx/closest_point.inl - -namespace glm -{ - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine - ( - vec<3, T, Q> const& point, - vec<3, T, Q> const& a, - vec<3, T, Q> const& b - ) - { - T LineLength = distance(a, b); - vec<3, T, Q> Vector = point - a; - vec<3, T, Q> LineDirection = (b - a) / LineLength; - - // Project Vector to LineDirection to get the distance of point from a - T Distance = dot(Vector, LineDirection); - - if(Distance <= T(0)) return a; - if(Distance >= LineLength) return b; - return a + LineDirection * Distance; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine - ( - vec<2, T, Q> const& point, - vec<2, T, Q> const& a, - vec<2, T, Q> const& b - ) - { - T LineLength = distance(a, b); - vec<2, T, Q> Vector = point - a; - vec<2, T, Q> LineDirection = (b - a) / LineLength; - - // Project Vector to LineDirection to get the distance of point from a - T Distance = dot(Vector, LineDirection); - - if(Distance <= T(0)) return a; - if(Distance >= LineLength) return b; - return a + LineDirection * Distance; - } - -}//namespace glm |