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-rw-r--r--external/include/glm/gtx/transform.hpp30
1 files changed, 17 insertions, 13 deletions
diff --git a/external/include/glm/gtx/transform.hpp b/external/include/glm/gtx/transform.hpp
index 365748b..c4467bd 100644
--- a/external/include/glm/gtx/transform.hpp
+++ b/external/include/glm/gtx/transform.hpp
@@ -9,9 +9,9 @@
/// @defgroup gtx_transform GLM_GTX_transform
/// @ingroup gtx
///
-/// @brief Add transformation matrices
+/// Include <glm/gtx/transform.hpp> to use the features of this extension.
///
-/// <glm/gtx/transform.hpp> need to be included to use these functionalities.
+/// Add transformation matrices
#pragma once
@@ -19,6 +19,10 @@
#include "../glm.hpp"
#include "../gtc/matrix_transform.hpp"
+#ifndef GLM_ENABLE_EXPERIMENTAL
+# error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+#endif
+
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_transform extension included")
#endif
@@ -31,24 +35,24 @@ namespace glm
/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
/// @see gtc_matrix_transform
/// @see gtx_transform
- template <typename T, precision P>
- GLM_FUNC_DECL tmat4x4<T, P> translate(
- tvec3<T, P> const & v);
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> translate(
+ vec<3, T, Q> const& v);
- /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
+ /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
/// @see gtc_matrix_transform
/// @see gtx_transform
- template <typename T, precision P>
- GLM_FUNC_DECL tmat4x4<T, P> rotate(
- T angle,
- tvec3<T, P> const & v);
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
+ T angle,
+ vec<3, T, Q> const& v);
/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
/// @see gtc_matrix_transform
/// @see gtx_transform
- template <typename T, precision P>
- GLM_FUNC_DECL tmat4x4<T, P> scale(
- tvec3<T, P> const & v);
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> scale(
+ vec<3, T, Q> const& v);
/// @}
}// namespace glm