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-rw-r--r--include/graphics/RenderSection.hpp25
1 files changed, 18 insertions, 7 deletions
diff --git a/include/graphics/RenderSection.hpp b/include/graphics/RenderSection.hpp
index 6a2f3ce..58c4acf 100644
--- a/include/graphics/RenderSection.hpp
+++ b/include/graphics/RenderSection.hpp
@@ -7,6 +7,7 @@
#include <glm/gtx/transform.hpp>
#include <easylogging++.h>
+#include <AssetManager.hpp>
#include <world/Section.hpp>
#include <world/World.hpp>
@@ -21,21 +22,31 @@ public:
class RenderSection {
Vector sectionPosition;
World *world;
- GLuint Vao,VboBlocks,VboModels;
+ GLuint Vao, VboTextures, VboModels, VboColors;
+ std::vector<glm::mat4> models;
+ std::vector<glm::vec4> textures;
+ std::vector<glm::vec3> colors;
- static GLuint VboVertices,VboUvs;
- static std::map<GLuint,int> refCounterVbo;
- static std::map<GLuint,int> refCounterVao;
+ static GLuint VboVertices, VboUvs;
+ static std::map<GLuint, int> refCounterVbo;
+ static std::map<GLuint, int> refCounterVao;
- size_t numOfBlocks;
+ size_t numOfFaces = 0;
+ bool isEnabled = true;
+
+ size_t hash = 0;
public:
RenderSection(World *world, Vector position);
RenderSection(const RenderSection &other);
~RenderSection();
- void UpdateState();
+ void UpdateState(const std::map<BlockTextureId, glm::vec4> &textureAtlas);
void Render(RenderState &state);
- Section* GetSection();
+ void SetEnabled(bool isEnabled);
+
+ Section *GetSection();
+
+ bool IsNeedUpdate();
}; \ No newline at end of file