diff options
Diffstat (limited to 'src/RendererWorld.cpp')
-rw-r--r-- | src/RendererWorld.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index 75859e9..78519f3 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -52,13 +52,13 @@ void RendererWorld::ParseQueueUpdate() { vec.y -= 4500; } - parsing[id].data.section = gs->world.GetSection(vec); - parsing[id].data.north = gs->world.GetSection(vec + Vector(0, 0, 1)); - parsing[id].data.south = gs->world.GetSection(vec + Vector(0, 0, -1)); - parsing[id].data.west = gs->world.GetSection(vec + Vector(1, 0, 0)); - parsing[id].data.east = gs->world.GetSection(vec + Vector(-1, 0, 0)); - parsing[id].data.bottom = gs->world.GetSection(vec + Vector(0, -1, 0)); - parsing[id].data.top = gs->world.GetSection(vec + Vector(0, 1, 0)); + parsing[id].data.section = gs->GetWorld().GetSection(vec); + parsing[id].data.north = gs->GetWorld().GetSection(vec + Vector(0, 0, 1)); + parsing[id].data.south = gs->GetWorld().GetSection(vec + Vector(0, 0, -1)); + parsing[id].data.west = gs->GetWorld().GetSection(vec + Vector(1, 0, 0)); + parsing[id].data.east = gs->GetWorld().GetSection(vec + Vector(-1, 0, 0)); + parsing[id].data.bottom = gs->GetWorld().GetSection(vec + Vector(0, -1, 0)); + parsing[id].data.top = gs->GetWorld().GetSection(vec + Vector(0, 1, 0)); parsing[id].parsing = true; @@ -86,7 +86,7 @@ void RendererWorld::ParseQeueueRemoveUnnecessary() { if (std::find(elements.begin(), elements.end(), vec) != elements.end()) continue; - const Section& section = gs->world.GetSection(vec); + const Section& section = gs->GetWorld().GetSection(vec); bool skip = false; @@ -112,10 +112,10 @@ void RendererWorld::ParseQeueueRemoveUnnecessary() { } void RendererWorld::UpdateAllSections(VectorF playerPos) { - Vector playerChunk(std::floor(gs->player->pos.x / 16), 0, std::floor(gs->player->pos.z / 16)); + Vector playerChunk(std::floor(gs->GetPlayer()->pos.x / 16), 0, std::floor(gs->GetPlayer()->pos.z / 16)); std::vector<Vector> suitableChunks; - auto chunks = gs->world.GetSectionsList(); + auto chunks = gs->GetWorld().GetSectionsList(); for (auto& it : chunks) { double distance = (Vector(it.x, 0, it.z) - playerChunk).GetLength(); if (distance > MaxRenderingDistance) @@ -134,7 +134,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos) { PUSH_EVENT("DeleteSectionRender", it); } - playerChunk.y = std::floor(gs->player->pos.y / 16.0); + playerChunk.y = std::floor(gs->GetPlayer()->pos.y / 16.0); std::sort(suitableChunks.begin(), suitableChunks.end(), [playerChunk](Vector lhs, Vector rhs) { double leftLengthToPlayer = (playerChunk - lhs).GetLength(); double rightLengthToPlayer = (playerChunk - rhs).GetLength(); @@ -184,9 +184,9 @@ RendererWorld::RendererWorld(GameState* ptr) { listener->RegisterHandler("EntityChanged", [this](const Event& eventData) { auto data = eventData.get<unsigned int>(); - for (unsigned int entityId : gs->world.GetEntitiesList()) { + for (unsigned int entityId : gs->GetWorld().GetEntitiesList()) { if (entityId == data) { - entities.push_back(RendererEntity(&gs->world, entityId)); + entities.push_back(RendererEntity(&gs->GetWorld(), entityId)); } } }); @@ -196,7 +196,7 @@ RendererWorld::RendererWorld(GameState* ptr) { if (vec == Vector()) return; - Vector playerChunk(std::floor(gs->player->pos.x / 16), 0, std::floor(gs->player->pos.z / 16)); + Vector playerChunk(std::floor(gs->GetPlayer()->pos.x / 16), 0, std::floor(gs->GetPlayer()->pos.z / 16)); double distanceToChunk = (Vector(vec.x, 0, vec.z) - playerChunk).GetLength(); if (MaxRenderingDistance != 1000 && distanceToChunk > MaxRenderingDistance) { @@ -213,7 +213,7 @@ RendererWorld::RendererWorld(GameState* ptr) { if (vec == Vector()) return; - Vector playerChunk(std::floor(gs->player->pos.x / 16), 0, std::floor(gs->player->pos.z / 16)); + Vector playerChunk(std::floor(gs->GetPlayer()->pos.x / 16), 0, std::floor(gs->GetPlayer()->pos.z / 16)); double distanceToChunk = (Vector(vec.x, 0, vec.z) - playerChunk).GetLength(); if (MaxRenderingDistance != 1000 && distanceToChunk > MaxRenderingDistance) { @@ -228,7 +228,7 @@ RendererWorld::RendererWorld(GameState* ptr) { }); listener->RegisterHandler("UpdateSectionsRender", [this](const Event&) { - UpdateAllSections(gs->player->pos); + UpdateAllSections(gs->GetPlayer()->pos); }); listener->RegisterHandler("PlayerPosChanged", [this](const Event& eventData) { @@ -291,7 +291,7 @@ void RendererWorld::Render(RenderState & renderState) { } //Render selected block - Vector selectedBlock = gs->selectedBlock; + Vector selectedBlock = gs->GetSelectionStatus().selectedBlock; if (selectedBlock != Vector()) { glLineWidth(2.0f); { @@ -309,7 +309,7 @@ void RendererWorld::Render(RenderState & renderState) { //Render raycast hit const bool renderHit = false; if (renderHit) { - VectorF hit = gs->raycastHit; + VectorF hit = gs->GetSelectionStatus().raycastHit; glLineWidth(2.0f); { glm::mat4 model; @@ -329,16 +329,16 @@ void RendererWorld::Render(RenderState & renderState) { glCheckError(); //Render sky - renderState.TimeOfDay = gs->TimeOfDay; + renderState.TimeOfDay = gs->GetTimeStatus().timeOfDay; Shader *skyShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/sky")->shader.get(); skyShader->Activate(); skyShader->SetUniform("projection", projection); skyShader->SetUniform("view", view); glm::mat4 model = glm::mat4(1.0); - model = glm::translate(model, gs->player->pos.glm()); + model = glm::translate(model, gs->GetPlayer()->pos.glm()); const float scale = 1000000.0f; model = glm::scale(model, glm::vec3(scale, scale, scale)); - float shift = gs->interpolatedTimeOfDay / 24000.0f; + float shift = gs->GetTimeStatus().interpolatedTimeOfDay / 24000.0f; if (shift < 0) shift *= -1.0f; model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0, 1.0f, 0.0f)); @@ -355,7 +355,7 @@ void RendererWorld::Render(RenderState & renderState) { const float moonriseLength = moonriseMax - moonriseMin; float mixLevel = 0; - float dayTime = gs->interpolatedTimeOfDay; + float dayTime = gs->GetTimeStatus().interpolatedTimeOfDay; if (dayTime < 0) dayTime *= -1; while (dayTime > 24000) |