From 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Tue, 21 Aug 2018 20:40:38 +0500 Subject: Update glm to 0.9.9.0 --- .../include/glm/gtx/rotate_normalized_axis.inl | 34 +++++++++++----------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'external/include/glm/gtx/rotate_normalized_axis.inl') diff --git a/external/include/glm/gtx/rotate_normalized_axis.inl b/external/include/glm/gtx/rotate_normalized_axis.inl index dc1b1a8..66e0910 100644 --- a/external/include/glm/gtx/rotate_normalized_axis.inl +++ b/external/include/glm/gtx/rotate_normalized_axis.inl @@ -3,23 +3,23 @@ namespace glm { - template - GLM_FUNC_QUALIFIER tmat4x4 rotateNormalizedAxis + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotateNormalizedAxis ( - tmat4x4 const & m, - T const & angle, - tvec3 const & v + mat<4, 4, T, Q> const& m, + T const& angle, + vec<3, T, Q> const& v ) { T const a = angle; T const c = cos(a); T const s = sin(a); - tvec3 const axis(v); + vec<3, T, Q> const axis(v); - tvec3 const temp((static_cast(1) - c) * axis); + vec<3, T, Q> const temp((static_cast(1) - c) * axis); - tmat4x4 Rotate(uninitialize); + mat<4, 4, T, Q> Rotate; Rotate[0][0] = c + temp[0] * axis[0]; Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; @@ -32,7 +32,7 @@ namespace glm Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; Rotate[2][2] = c + temp[2] * axis[2]; - tmat4x4 Result(uninitialize); + mat<4, 4, T, Q> Result; Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; @@ -40,20 +40,20 @@ namespace glm return Result; } - template - GLM_FUNC_QUALIFIER tquat rotateNormalizedAxis + template + GLM_FUNC_QUALIFIER tquat rotateNormalizedAxis ( - tquat const & q, - T const & angle, - tvec3 const & v + tquat const& q, + T const& angle, + vec<3, T, Q> const& v ) { - tvec3 const Tmp(v); + vec<3, T, Q> const Tmp(v); T const AngleRad(angle); T const Sin = sin(AngleRad * T(0.5)); - return q * tquat(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); - //return gtc::quaternion::cross(q, tquat(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); + return q * tquat(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); + //return gtc::quaternion::cross(q, tquat(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); } }//namespace glm -- cgit v1.2.3