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-rw-r--r--gui/button.cpp261
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diff --git a/gui/button.cpp b/gui/button.cpp
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+++ b/gui/button.cpp
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+/*
+ Copyright 2012 bigbiff/Dees_Troy TeamWin
+ This file is part of TWRP/TeamWin Recovery Project.
+
+ TWRP is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ TWRP is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with TWRP. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <fcntl.h>
+#include <sys/reboot.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/mman.h>
+#include <sys/types.h>
+#include <sys/ioctl.h>
+#include <time.h>
+#include <unistd.h>
+#include <stdlib.h>
+#include "../data.hpp"
+
+#include <string>
+
+extern "C" {
+#include "../twcommon.h"
+#include "../minuitwrp/minui.h"
+}
+
+#include "rapidxml.hpp"
+#include "objects.hpp"
+
+GUIButton::GUIButton(xml_node<>* node)
+ : GUIObject(node)
+{
+ xml_attribute<>* attr;
+ xml_node<>* child;
+
+ mButtonImg = NULL;
+ mButtonIcon = NULL;
+ mButtonLabel = NULL;
+ mAction = NULL;
+ mRendered = false;
+ hasHighlightColor = false;
+ renderHighlight = false;
+ hasFill = false;
+
+ if (!node) return;
+
+ // These can be loaded directly from the node
+ mButtonLabel = new GUIText(node);
+ mAction = new GUIAction(node);
+
+ mButtonImg = new GUIImage(node);
+ if (mButtonImg->Render() < 0)
+ {
+ delete mButtonImg;
+ mButtonImg = NULL;
+ }
+ if (mButtonLabel->Render() < 0)
+ {
+ delete mButtonLabel;
+ mButtonLabel = NULL;
+ }
+ // Load fill if it exists
+ mFillColor = LoadAttrColor(FindNode(node, "fill"), "color", &hasFill);
+ if (!hasFill && mButtonImg == NULL) {
+ LOGERR("No image resource or fill specified for button.\n");
+ }
+
+ // The icon is a special case
+ mButtonIcon = LoadAttrImage(FindNode(node, "icon"), "resource");
+
+ mHighlightColor = LoadAttrColor(FindNode(node, "highlight"), "color", &hasHighlightColor);
+
+ int x, y, w, h;
+ TextPlacement = TOP_LEFT;
+ if (mButtonImg) {
+ mButtonImg->GetRenderPos(x, y, w, h);
+ } else if (hasFill) {
+ LoadPlacement(FindNode(node, "placement"), &x, &y, &w, &h, &TextPlacement);
+ }
+ SetRenderPos(x, y, w, h);
+}
+
+GUIButton::~GUIButton()
+{
+ delete mButtonImg;
+ delete mButtonLabel;
+ delete mAction;
+}
+
+int GUIButton::Render(void)
+{
+ if (!isConditionTrue())
+ {
+ mRendered = false;
+ return 0;
+ }
+
+ int ret = 0;
+
+ if (mButtonImg) ret = mButtonImg->Render();
+ if (ret < 0) return ret;
+ if (hasFill) {
+ gr_color(mFillColor.red, mFillColor.green, mFillColor.blue, mFillColor.alpha);
+ gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
+ }
+ if (mButtonIcon && mButtonIcon->GetResource())
+ gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
+ if (mButtonLabel) {
+ int w, h;
+ mButtonLabel->GetCurrentBounds(w, h);
+ if (w != mTextW) {
+ mTextW = w;
+ if (TextPlacement == CENTER_X_ONLY) {
+ mTextX = ((mRenderW - mRenderX) / 2);
+ } else if (mTextW > mRenderW) { // As a special case, we'll allow large text which automatically moves it to the right.
+ mTextX = mRenderW + mRenderX + 5;
+ mRenderW += mTextW + 5;
+ } else {
+ mTextX = mRenderX + ((mRenderW - mTextW) / 2);
+ }
+ mButtonLabel->SetRenderPos(mTextX, mTextY);
+ }
+ ret = mButtonLabel->Render();
+ if (ret < 0) return ret;
+ }
+ if (renderHighlight && hasHighlightColor) {
+ gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
+ gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
+ }
+ mRendered = true;
+ return ret;
+}
+
+int GUIButton::Update(void)
+{
+ if (!isConditionTrue()) return (mRendered ? 2 : 0);
+ if (!mRendered) return 2;
+
+ int ret = 0, ret2 = 0;
+
+ if (mButtonImg) ret = mButtonImg->Update();
+ if (ret < 0) return ret;
+
+ if (ret == 0)
+ {
+ if (mButtonLabel) {
+ ret2 = mButtonLabel->Update();
+ if (ret2 < 0) return ret2;
+ if (ret2 > ret) ret = ret2;
+ }
+ }
+ else if (ret == 1)
+ {
+ // The button re-rendered, so everyone else is a render
+ if (mButtonIcon && mButtonIcon->GetResource())
+ gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
+ if (mButtonLabel) ret = mButtonLabel->Render();
+ if (ret < 0) return ret;
+ ret = 1;
+ }
+ else
+ {
+ // Aparently, the button needs a background update
+ ret = 2;
+ }
+ return ret;
+}
+
+int GUIButton::SetRenderPos(int x, int y, int w, int h)
+{
+ mRenderX = x;
+ mRenderY = y;
+ if (w || h)
+ {
+ mRenderW = w;
+ mRenderH = h;
+ }
+
+ mIconW = mButtonIcon->GetWidth();
+ mIconH = mButtonIcon->GetHeight();
+
+ mTextH = 0;
+ mTextW = 0;
+ mIconX = mRenderX + ((mRenderW - mIconW) / 2);
+ if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH);
+ if (mTextW)
+ {
+ if (TextPlacement == CENTER_X_ONLY) {
+ mTextX = ((mRenderW - mRenderX) / 2);
+ } else if (mTextW > mRenderW) { // As a special case, we'll allow large text which automatically moves it to the right.
+ mTextX = mRenderW + mRenderX + 5;
+ mRenderW += mTextW + 5;
+ } else {
+ mTextX = mRenderX + ((mRenderW - mTextW) / 2);
+ }
+ }
+
+ if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH)
+ {
+ mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2);
+ mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2);
+ }
+ else
+ {
+ int divisor = mRenderH - (mIconH + mTextH);
+ mIconY = mRenderY + (divisor / 3);
+ mTextY = mRenderY + (divisor * 2 / 3) + mIconH;
+ }
+
+ if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY);
+ if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
+ SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
+ return 0;
+}
+
+int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y)
+{
+ static int last_state = 0;
+
+ if (!isConditionTrue()) return -1;
+ if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH || state == TOUCH_RELEASE) {
+ if (last_state == 1) {
+ last_state = 0;
+ if (mButtonLabel != NULL)
+ mButtonLabel->isHighlighted = false;
+ if (mButtonImg != NULL)
+ mButtonImg->isHighlighted = false;
+ renderHighlight = false;
+ mRendered = false;
+ }
+ } else {
+ if (last_state == 0) {
+ last_state = 1;
+ DataManager::Vibrate("tw_button_vibrate");
+ if (mButtonLabel != NULL)
+ mButtonLabel->isHighlighted = true;
+ if (mButtonImg != NULL)
+ mButtonImg->isHighlighted = true;
+ renderHighlight = true;
+ mRendered = false;
+ }
+ }
+ if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH)
+ return 0;
+ return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
+}