| Commit message (Collapse) | Author | Age | Files | Lines |
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Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().
I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.
I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.
Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.
I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.
Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
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In order to maintain compatibility with older trees, we now have
minadbd.old and minui.old. I had to use a TARGET_GLOBAL_CFLAG to
handle ifdef issues in minui/minui.d because healthd includes
minui/minui.h and there was no other alternative to make minui.h
compatible with older trees without having to modify healthd rules
which is outside of TWRP.
Note that the new minui does not currently have support for qcom
overlay graphics. Support for this graphics mode will likely be
added in a later patch set. If you are building in a 6.0 tree and
have a device that needs qcom overlay graphics, be warned, as off
mode charging may not work properly. A dead battery in this case
could potentially brick your device if it is unable to charge as
healthd handles charging duties.
Update rules for building toolbox and add rules for making toybox
Use permissive.sh in init.rc which will follow symlinks so we do
not have to worry about what binary is supplying the setenforce
functionality (toolbox, toybox, or busybox).
Fix a few warnings in the main recovery binary source code.
Fix a few includes that were missing that prevented compiling in
6.0
Change-Id: Ia67aa2107d260883da5e365475a19bea538e8b97
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This fixes missing images after reloading the material theme 3 times.
Change-Id: I9af2a76b16e465fd2218e5f479c36a294590fa62
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Change-Id: I36eb1d5e4f6908bad5ebb1fec692d8510529a14c
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With this patch set, if needed, we scale the images during early
boot. TTF support is needed to properly scale the font. No font
scaling is done on the old style fixed width font used in the
console.
Special thanks to _that for figuring out the scaling and blending
function calls to make this possible.
Change-Id: If2f79bef16d6db2e1298bfc3d00c9bcca2bee37a
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AOSP and other ROM trees now do a rm -rf of the res folder during
the ramdisk creation process that removes the TWRP resources.
Using /twres instead of /res works around this issue making TWRP
more compatible with AOSP and other build trees.
Change-Id: I0d4c7e06ca381ac5aa0069b6f2b8c47f7dec49e7
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Change-Id: I7eebc474c025eda534adb04d061795623ebecdda
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This is mostly kang from AOSP resources.c for loading png files
into RAM, but for ease of compatibility we retained the older
gr_surface data types throughout and ensured that we retain
support for alpha blended png files.
Change-Id: Ieea552173d3bfe885460407be73088bbad75663f
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We will have to update the zip handling later. Now at least TWRP
boots up to the GUI.
Change-Id: I4182896eb095cab52fb0f1c9c20b6605e35677b9
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Implement some needed updates to libminui to make it compile for
healthd. Note that res_create_multi_display_surface is not fully
implemented so healthd may still have issues with displaying some
graphics. Will update later when we are able to test these changes.
Change-Id: Ic1095a998f5dfe7e36a08384c86da28e0524a03f
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Improves license compatibility between GPL and Apache
Change-Id: I2b165aa575bb6213af6b07936f99610c113443f0
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Pull in most TWRP sources
Stub out partition management code
Make it compile -- probably will not boot
Kind of a mess but have to start somewhere
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