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// Statistics.h
// Interfaces to the cStatistics class representing a statistics-collecting callback
#pragma once
#include "Callback.h"
class cStatistics :
public cCallback
{
friend class cStatisticsFactory;
public:
cStatistics(void);
protected:
int m_TotalChunks; // Total number of chunks that go through this callback (OnNewChunk())
int m_BiomeCounts[256];
int m_BlockCounts[256][256]; // First dimension is the biome, second dimension is BlockType
int m_BiomeNumChunks; // Num chunks that have been processed for biome stats
int m_BlockNumChunks; // Num chunks that have been processed for block stats
bool m_IsBiomesValid; // Set to true in OnBiomes(), reset to false in OnNewChunk(); if true, the m_BiomeData is valid for the current chunk
unsigned char m_BiomeData[16 * 16];
bool m_IsFirstSectionInChunk; // True if there was no section in the chunk yet. Set by OnNewChunk(), reset by OnSection()
// cCallback overrides:
virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
virtual bool OnHeightMap(const int * a_HeightMap) override { return false; }
virtual bool OnSection(
unsigned char a_Y,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockAdditional,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight
) override;
virtual bool OnEmptySection(unsigned char a_Y) override;
} ;
class cStatisticsFactory :
public cCallbackFactory
{
public:
virtual ~cStatisticsFactory();
virtual cCallback * CreateNewCallback(void)
{
return new cStatistics;
}
protected:
// The results, combined, are stored here:
int m_TotalChunks;
int m_BiomeCounts[256];
int m_BlockCounts[256][256]; // First dimension is the biome, second dimension is BlockType
int m_BiomeNumChunks; // Num chunks that have been processed for biome stats
int m_BlockNumChunks; // Num chunks that have been processed for block stats
void JoinResults(void);
void SaveBiomes(void);
void SaveBlockTypes(void);
void SaveBiomeBlockTypes(void);
} ;
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