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path: root/source/Generating/ChunkDesc.cpp
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// ChunkDesc.cpp

// Implements the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.

#include "Globals.h"
#include "ChunkDesc.h"
#include "../BlockArea.h"
#include "../Cuboid.h"
#include "../Noise.h"





cChunkDesc::cChunkDesc(int a_ChunkX, int a_ChunkZ) :
	m_ChunkX(a_ChunkX),
	m_ChunkZ(a_ChunkZ),
	m_bUseDefaultBiomes(true),
	m_bUseDefaultHeight(true),
	m_bUseDefaultComposition(true),
	m_bUseDefaultStructures(true),
	m_bUseDefaultFinish(true)
{
	m_BlockArea.Create(cChunkDef::Width, cChunkDef::Height, cChunkDef::Width);
	/*
	memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes));
	memset(m_BlockMeta,  0, sizeof(cChunkDef::BlockNibbles));
	*/
	memset(m_BiomeMap,   0, sizeof(cChunkDef::BiomeMap));
	memset(m_HeightMap,  0, sizeof(cChunkDef::HeightMap));
}





cChunkDesc::~cChunkDesc()
{
	// Nothing needed yet
}





void cChunkDesc::SetChunkCoords(int a_ChunkX, int a_ChunkZ)
{
	m_ChunkX = a_ChunkX;
	m_ChunkZ = a_ChunkZ;
}





void cChunkDesc::FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
	m_BlockArea.Fill(cBlockArea::baTypes | cBlockArea::baMetas, a_BlockType, a_BlockMeta);
}





void cChunkDesc::SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
	m_BlockArea.SetRelBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
}





void cChunkDesc::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
	m_BlockArea.GetRelBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
}





void cChunkDesc::SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)
{
	cChunkDef::SetBlock(m_BlockArea.GetBlockTypes(), a_RelX, a_RelY, a_RelZ, a_BlockType);
}





BLOCKTYPE cChunkDesc::GetBlockType(int a_RelX, int a_RelY, int a_RelZ)
{
	return cChunkDef::GetBlock(m_BlockArea.GetBlockTypes(), a_RelX, a_RelY, a_RelZ);
}





NIBBLETYPE cChunkDesc::GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ)
{
	return m_BlockArea.GetRelBlockMeta(a_RelX, a_RelY, a_RelZ);
}





void cChunkDesc::SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)
{
	m_BlockArea.SetRelBlockMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta);
}





void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, int a_BiomeID)
{
	cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, (EMCSBiome)a_BiomeID);
}




EMCSBiome cChunkDesc::GetBiome(int a_RelX, int a_RelZ)
{
	return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ);
}





void cChunkDesc::SetHeight(int a_RelX, int a_RelZ, int a_Height)
{
	cChunkDef::SetHeight(m_HeightMap, a_RelX, a_RelZ, a_Height);
}





int cChunkDesc::GetHeight(int a_RelX, int a_RelZ)
{
	return cChunkDef::GetHeight(m_HeightMap, a_RelX, a_RelZ);
}





void cChunkDesc::SetUseDefaultBiomes(bool a_bUseDefaultBiomes)
{
	m_bUseDefaultBiomes = a_bUseDefaultBiomes;
}





bool cChunkDesc::IsUsingDefaultBiomes(void) const
{
	return m_bUseDefaultBiomes;
}





void cChunkDesc::SetUseDefaultHeight(bool a_bUseDefaultHeight)
{
	m_bUseDefaultHeight = a_bUseDefaultHeight;
}





bool cChunkDesc::IsUsingDefaultHeight(void) const
{
	return m_bUseDefaultHeight;
}





void cChunkDesc::SetUseDefaultComposition(bool a_bUseDefaultComposition)
{
	m_bUseDefaultComposition = a_bUseDefaultComposition;
}





bool cChunkDesc::IsUsingDefaultComposition(void) const
{
	return m_bUseDefaultComposition;
}





void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures)
{
	m_bUseDefaultStructures = a_bUseDefaultStructures;
}





bool cChunkDesc::IsUsingDefaultStructures(void) const
{
	return m_bUseDefaultStructures;
}





void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish)
{
	m_bUseDefaultFinish = a_bUseDefaultFinish;
}





bool cChunkDesc::IsUsingDefaultFinish(void) const
{
	return m_bUseDefaultFinish;
}




void cChunkDesc::WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy)
{
	m_BlockArea.Merge(a_BlockArea, a_RelX, a_RelY, a_RelZ, a_MergeStrategy);
}





void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ)
{
	// Normalize the coords:
	if (a_MinRelX > a_MaxRelX)
	{
		std::swap(a_MinRelX, a_MaxRelX);
	}
	if (a_MinRelY > a_MaxRelY)
	{
		std::swap(a_MinRelY, a_MaxRelY);
	}
	if (a_MinRelZ > a_MaxRelZ)
	{
		std::swap(a_MinRelZ, a_MaxRelZ);
	}

	// Include the Max coords:
	a_MaxRelX += 1;
	a_MaxRelY += 1;
	a_MaxRelZ += 1;

	// Check coords validity:
	if (a_MinRelX < 0)
	{
		LOGWARNING("%s: MinRelX less than zero, adjusting to zero", __FUNCTION__);
		a_MinRelX = 0;
	}
	else if (a_MinRelX >= cChunkDef::Width)
	{
		LOGWARNING("%s: MinRelX more than chunk width, adjusting to chunk width", __FUNCTION__);
		a_MinRelX = cChunkDef::Width - 1;
	}
	if (a_MaxRelX < 0)
	{
		LOGWARNING("%s: MaxRelX less than zero, adjusting to zero", __FUNCTION__);
		a_MaxRelX = 0;
	}
	else if (a_MinRelX >= cChunkDef::Width)
	{
		LOGWARNING("%s: MaxRelX more than chunk width, adjusting to chunk width", __FUNCTION__);
		a_MaxRelX = cChunkDef::Width - 1;
	}

	if (a_MinRelY < 0)
	{
		LOGWARNING("%s: MinRelY less than zero, adjusting to zero", __FUNCTION__);
		a_MinRelY = 0;
	}
	else if (a_MinRelY >= cChunkDef::Height)
	{
		LOGWARNING("%s: MinRelY more than chunk height, adjusting to chunk height", __FUNCTION__);
		a_MinRelY = cChunkDef::Height - 1;
	}
	if (a_MaxRelY < 0)
	{
		LOGWARNING("%s: MaxRelY less than zero, adjusting to zero", __FUNCTION__);
		a_MaxRelY = 0;
	}
	else if (a_MinRelY >= cChunkDef::Height)
	{
		LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__);
		a_MaxRelY = cChunkDef::Height - 1;
	}

	if (a_MinRelZ < 0)
	{
		LOGWARNING("%s: MinRelZ less than zero, adjusting to zero", __FUNCTION__);
		a_MinRelZ = 0;
	}
	else if (a_MinRelZ >= cChunkDef::Width)
	{
		LOGWARNING("%s: MinRelZ more than chunk width, adjusting to chunk width", __FUNCTION__);
		a_MinRelZ = cChunkDef::Width - 1;
	}
	if (a_MaxRelZ < 0)
	{
		LOGWARNING("%s: MaxRelZ less than zero, adjusting to zero", __FUNCTION__);
		a_MaxRelZ = 0;
	}
	else if (a_MinRelZ >= cChunkDef::Width)
	{
		LOGWARNING("%s: MaxRelZ more than chunk width, adjusting to chunk width", __FUNCTION__);
		a_MaxRelZ = cChunkDef::Width - 1;
	}

	// Prepare the block area:
	int SizeX = a_MaxRelX - a_MinRelX;
	int SizeY = a_MaxRelY - a_MinRelY;
	int SizeZ = a_MaxRelZ - a_MinRelZ;
	a_Dest.Clear();
	a_Dest.m_OriginX = m_ChunkX * cChunkDef::Width + a_MinRelX;
	a_Dest.m_OriginY = a_MinRelY;
	a_Dest.m_OriginZ = m_ChunkZ * cChunkDef::Width + a_MinRelZ;
	a_Dest.SetSize(SizeX, SizeY, SizeZ, cBlockArea::baTypes | cBlockArea::baMetas);

	for (int y = 0; y < SizeY; y++)
	{
		int CDY = a_MinRelY + y;
		for (int z = 0; z < SizeZ; z++)
		{
			int CDZ = a_MinRelZ + z;
			for (int x = 0; x < SizeX; x++)
			{
				int CDX = a_MinRelX + x;
				BLOCKTYPE BlockType;
				NIBBLETYPE BlockMeta;
				GetBlockTypeMeta(CDX, CDY, CDZ, BlockType, BlockMeta);
				a_Dest.SetRelBlockTypeMeta(x, y, z, BlockType, BlockMeta);
			}  // for x
		}  // for z
	}  // for y
}





HEIGHTTYPE cChunkDesc::GetMaxHeight(void) const
{
	HEIGHTTYPE MaxHeight = m_HeightMap[0];
	for (unsigned int i = 1; i < ARRAYCOUNT(m_HeightMap); i++)
	{
		if (m_HeightMap[i] > MaxHeight)
		{
			MaxHeight = m_HeightMap[i];
		}
	}
	return MaxHeight;
}





void cChunkDesc::FillRelCuboid(
	int a_MinX, int a_MaxX,
	int a_MinY, int a_MaxY,
	int a_MinZ, int a_MaxZ,
	BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
)
{
	int MinX = std::max(a_MinX, 0);
	int MinY = std::max(a_MinY, 0);
	int MinZ = std::max(a_MinZ, 0);
	int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
	int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
	int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);

	for (int y = MinY; y <= MaxY; y++)
	{
		for (int z = MinZ; z <= MaxZ; z++)
		{
			for (int x = MinX; x <= MaxX; x++)
			{
				SetBlockTypeMeta(x, y, z, a_BlockType, a_BlockMeta);
			}
		}  // for z
	}  // for y
}





void cChunkDesc::ReplaceRelCuboid(
	int a_MinX, int a_MaxX,
	int a_MinY, int a_MaxY,
	int a_MinZ, int a_MaxZ,
	BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta,
	BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
)
{
	int MinX = std::max(a_MinX, 0);
	int MinY = std::max(a_MinY, 0);
	int MinZ = std::max(a_MinZ, 0);
	int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
	int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
	int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);

	for (int y = MinY; y <= MaxY; y++)
	{
		for (int z = MinZ; z <= MaxZ; z++)
		{
			for (int x = MinX; x <= MaxX; x++)
			{
				BLOCKTYPE BlockType;
				NIBBLETYPE BlockMeta;
				GetBlockTypeMeta(x, y, z, BlockType, BlockMeta);
				if ((BlockType == a_SrcType) && (BlockMeta == a_SrcMeta))
				{
					SetBlockTypeMeta(x, y, z, a_DstType, a_DstMeta);
				}
			}
		}  // for z
	}  // for y
}





void cChunkDesc::FloorRelCuboid(
	int a_MinX, int a_MaxX,
	int a_MinY, int a_MaxY,
	int a_MinZ, int a_MaxZ,
	BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
)
{
	int MinX = std::max(a_MinX, 0);
	int MinY = std::max(a_MinY, 0);
	int MinZ = std::max(a_MinZ, 0);
	int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
	int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
	int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);

	for (int y = MinY; y <= MaxY; y++)
	{
		for (int z = MinZ; z <= MaxZ; z++)
		{
			for (int x = MinX; x <= MaxX; x++)
			{
				switch (GetBlockType(x, y, z))
				{
					case E_BLOCK_AIR:
					case E_BLOCK_WATER:
					case E_BLOCK_STATIONARY_WATER:
					{
						SetBlockTypeMeta(x, y, z, a_DstType, a_DstMeta);
						break;
					}
				}  // switch (GetBlockType)
			}  // for x
		}  // for z
	}  // for y
}





void cChunkDesc::RandomFillRelCuboid(
	int a_MinX, int a_MaxX,
	int a_MinY, int a_MaxY,
	int a_MinZ, int a_MaxZ,
	BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
	int a_RandomSeed, int a_ChanceOutOf10k
)
{
	cNoise Noise(a_RandomSeed);
	int MinX = std::max(a_MinX, 0);
	int MinY = std::max(a_MinY, 0);
	int MinZ = std::max(a_MinZ, 0);
	int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
	int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
	int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);

	for (int y = MinY; y <= MaxY; y++)
	{
		for (int z = MinZ; z <= MaxZ; z++)
		{
			for (int x = MinX; x <= MaxX; x++)
			{
				int rnd = (Noise.IntNoise3DInt(x, y, z) / 7) % 10000;
				if (rnd <= a_ChanceOutOf10k)
				{
					SetBlockTypeMeta(x, y, z, a_BlockType, a_BlockMeta);
				}
			}
		}  // for z
	}  // for y
}





void cChunkDesc::AddBlockEntity(cBlockEntity * a_BlockEntity)
{
	m_BlockEntities.push_back(a_BlockEntity);
}





void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas)
{
	const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas();
	for (int i = 0; i < ARRAYCOUNT(a_DestMetas); i++)
	{
		a_DestMetas[i] = AreaMetas[2 * i] | (AreaMetas[2 * i + 1] << 4);
	}
}





#ifdef _DEBUG

void cChunkDesc::VerifyHeightmap(void)
{
	for (int x = 0; x < cChunkDef::Width; x++)
	{
		for (int z = 0; z < cChunkDef::Width; z++)
		{
			for (int y = cChunkDef::Height - 1; y > 0; y--)
			{
				BLOCKTYPE BlockType = GetBlockType(x, y, z);
				if (BlockType != E_BLOCK_AIR)
				{
					int Height = GetHeight(x, z);
					ASSERT(Height == y);
					break;
				}
			}  // for y
		}  // for z
	}  // for x
}

#endif  // _DEBUG