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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Enderman.h"
cEnderman::cEnderman(void)
{
m_MobType = 58;
GetMonsterConfig("Enderman");
}
void cEnderman::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
// TODO Same as stated in cSkeleton
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cEnderman::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ENDER_PEARL);
}
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