#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Piston.h"
#include "ChunkDef.h"
#include "Entities/Pickup.h"
#include "Item.h"
#include "Root.h"
#include "ClientHandle.h"
#include "World.h"
#include "Server.h"
#include "Blocks/BlockHandler.h"
extern bool g_BlockPistonBreakable[];
/// Number of ticks that the piston extending / retracting waits before setting the block
const int PISTON_TICK_DELAY = 30;
cPiston::cPiston(cWorld * a_World)
: m_World(a_World)
{
}
int cPiston::FirstPassthroughBlock(int pistonX, int pistonY, int pistonZ, NIBBLETYPE pistonmeta)
{
// Examine each of the 12 blocks ahead of the piston:
for (int ret = 0; ret < 12; ret++)
{
BLOCKTYPE currBlock;
NIBBLETYPE currMeta;
AddDir(pistonX, pistonY, pistonZ, pistonmeta, 1);
m_World->GetBlockTypeMeta(pistonX, pistonY, pistonZ, currBlock, currMeta);
if (CanBreakPush(currBlock, currMeta))
{
// This block breaks when pushed, extend up to here
return ret;
}
if (!CanPush(currBlock, currMeta))
{
// This block cannot be pushed at all, the piston can't extend
return -1;
}
}
// There is no space for the blocks to move, piston can't extend
return -1;
}
void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
{
BLOCKTYPE pistonBlock;
NIBBLETYPE pistonMeta;
m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
if (IsExtended(pistonMeta))
{
// Already extended, bail out
return;
}
int dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
if (dist < 0)
{
// FirstPassthroughBlock says piston can't push anything, bail out
return;
}
// Drop the breakable block in the line, if appropriate:
AddDir(pistx, pisty, pistz, pistonMeta, dist + 1); // "pist" now at the breakable / empty block
BLOCKTYPE currBlock;
NIBBLETYPE currMeta;
m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currMeta);
if (currBlock != E_BLOCK_AIR)
{
cBlockHandler * Handler = BlockHandler(currBlock);
if (Handler->DoesDropOnUnsuitable())
{
Handler->DropBlock(m_World, NULL, pistx, pisty, pistz);
}
}
// Push blocks, from the furthest to the nearest:
int oldx = pistx, oldy = pisty, oldz = pistz;
NIBBLETYPE currBlockMeta;
for (int i = dist + 1; i > 1; i--)
{
AddDir(pistx, pisty, pistz, pistonMeta, -1);
m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta);
m_World->QueueSetBlock( oldx, oldy, oldz, currBlock, currBlockMeta, PISTON_TICK_DELAY);
oldx = pistx;
oldy = pisty;
oldz = pistz;
}
int extx = pistx;
int exty = pisty;
int extz = pistz;
AddDir(pistx, pisty, pistz, pistonMeta, -1);
// "pist" now at piston body, "ext" at future extension
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), PISTON_TICK_DELAY);
}
void cPiston::RetractPiston(int pistx, int pisty, int pistz)
{
BLOCKTYPE pistonBlock;
NIBBLETYPE pistonMeta;
m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
if (!IsExtended(pistonMeta))
{
// Already retracted, bail out
return;
}
m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
m_World->QueueSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8), PISTON_TICK_DELAY);
// Check the extension:
AddDir(pistx, pisty, pistz, pistonMeta, 1);
if (m_World->GetBlock(pistx, pisty, pistz) != E_BLOCK_PISTON_EXTENSION)
{
LOGD("%s: Piston without an extension?", __FUNCTION__);
return;
}
// Retract the extension, pull block if appropriate
if (IsSticky(pistonBlock))
{
int tempx = pistx, tempy = pisty, tempz = pistz;
AddDir( tempx, tempy, tempz, pistonMeta, 1);
BLOCKTYPE tempBlock;
NIBBLETYPE tempMeta;
m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta);
if (CanPull(tempBlock, tempMeta))
{
// Pull the block
m_World->QueueSetBlock(pistx, pisty, pistz, tempBlock, tempMeta, PISTON_TICK_DELAY);
m_World->QueueSetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
}
else
{
// Retract without pulling
m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
}
}
else
{
m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
}
}
bool cPiston::IsExtended(NIBBLETYPE a_PistonMeta)
{
return ((a_PistonMeta & 0x8) != 0x0);
}
bool cPiston::IsSticky(BLOCKTYPE a_BlockType)
{
return (a_BlockType == E_BLOCK_STICKY_PISTON);
}
bool cPiston::IsStickyExtension(NIBBLETYPE a_ExtMeta)
{
return ((a_ExtMeta & 0x08) != 0);
}
bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
switch (a_BlockType)
{
case E_BLOCK_ANVIL:
case E_BLOCK_BED:
case E_BLOCK_BEDROCK:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_END_PORTAL:
case E_BLOCK_END_PORTAL_FRAME:
case E_BLOCK_FURNACE:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_HOPPER:
case E_BLOCK_JUKEBOX:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_NETHER_PORTAL:
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_OBSIDIAN:
case E_BLOCK_PISTON_EXTENSION:
{
return false;
}
case E_BLOCK_STICKY_PISTON:
case E_BLOCK_PISTON:
{
// A piston can only be pushed if retracted:
return !IsExtended(a_BlockMeta);
}
}
return true;
}
bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
return g_BlockPistonBreakable[a_BlockType];
}
bool cPiston::CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
switch (a_BlockType)
{
case E_BLOCK_LAVA:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_WATER:
{
return false;
}
}
return CanPush(a_BlockType, a_BlockMeta) || CanBreakPush(a_BlockType, a_BlockMeta);
}
void cPiston::AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount)
{
switch (a_PistonMeta & 0x07)
{
case 0: a_BlockY -= a_Amount; break;
case 1: a_BlockY += a_Amount; break;
case 2: a_BlockZ -= a_Amount; break;
case 3: a_BlockZ += a_Amount; break;
case 4: a_BlockX -= a_Amount; break;
case 5: a_BlockX += a_Amount; break;
default:
{
LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, a_PistonMeta & 0x07);
break;
}
}
}