#pragma once
#include "Plugin.h"
#include "WebPlugin.h"
// Names for the global variables through which the plugin is identified in its LuaState
#define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName"
#define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance"
typedef struct lua_State lua_State;
// tolua_begin
class cPlugin_NewLua :
public cPlugin,
public cWebPlugin
{
public:
// tolua_end
cPlugin_NewLua( const AString & a_PluginDirectory );
~cPlugin_NewLua();
virtual void OnDisable(void) override;
virtual bool Initialize(void) override;
virtual void Tick(float a_Dt) override;
virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override;
virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
virtual bool OnKilling (cPawn & a_Victim, cEntity * a_Killer) override;
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerEating (cPlayer & a_Player) override;
virtual bool OnPlayerJoined (cPlayer & a_Player) override;
virtual bool OnPlayerMoved (cPlayer & a_Player) override;
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual bool OnPlayerShooting (cPlayer & a_Player) override;
virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnWeatherChanged (cWorld & a_World) override;
virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;
virtual void ClearCommands(void) override;
virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) override;
// cWebPlugin override
virtual const AString & GetWebTitle(void) const {return GetName(); }
// cWebPlugin and WebAdmin stuff
virtual AString HandleWebRequest( HTTPRequest * a_Request ) override;
bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
/// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap.
void BindCommand(const AString & a_Command, int a_FnRef);
lua_State* GetLuaState() { return m_LuaState; }
cCriticalSection & GetCriticalSection() { return m_CriticalSection; }
protected:
cCriticalSection m_CriticalSection;
lua_State * m_LuaState;
/// Maps command name into Lua function reference
typedef std::map<AString, int> CommandMap;
CommandMap m_Commands;
bool PushFunction(const char * a_FunctionName, bool a_bLogError = true);
bool CallFunction(int a_NumArgs, int a_NumResults, const char * a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
/// Returns the name of Lua function that should handle the specified hook
const char * GetHookFnName(cPluginManager::PluginHook a_Hook);
} ; // tolua_export