// Protocol17x.h
/*
Declares the 1.7.x protocol classes:
- cProtocol172
- release 1.7.2 protocol (#4)
(others may be added later in the future for the 1.7 release series)
*/
#pragma once
#include "Protocol.h"
#include "../ByteBuffer.h"
#include "../../CryptoPP/modes.h"
#include "../../CryptoPP/aes.h"
class cProtocol172 :
public cProtocol // TODO
{
typedef cProtocol super; // TODO
public:
cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
/// Called when client sends some data:
virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRespawn (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cInventory & a_Inventory) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
protected:
AString m_ServerAddress;
UInt16 m_ServerPort;
AString m_AuthServerID;
/// State of the protocol. 1 = status, 2 = login, 3 = game
UInt32 m_State;
/// Buffer for the received data
cByteBuffer m_ReceivedData;
bool m_IsEncrypted;
CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor;
CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor;
/// (Unencrypted) data to be sent to the client. Written by SendData, cleared by Flush()
AString m_DataToSend;
/// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets
void AddReceivedData(const char * a_Data, int a_Size);
/// Reads and handles the packet. The packet length and type have already been read.
void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes);
// Packet handlers while in the Status state (m_State == 1):
void HandlePacketStatusPing (UInt32 a_RemainingBytes);
void HandlePacketStatusRequest(UInt32 a_RemainingBytes);
// Packet handlers while in the Login state (m_State == 2):
void HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes);
void HandlePacketLoginStart (UInt32 a_RemainingBytes);
// Packet handlers while in the Game state (m_State == 3):
void HandlePacketAnimation (UInt32 a_RemainingBytes);
void HandlePacketBlockDig (UInt32 a_RemainingBytes);
void HandlePacketBlockPlace (UInt32 a_RemainingBytes);
void HandlePacketChatMessage (UInt32 a_RemainingBytes);
void HandlePacketClientSettings (UInt32 a_RemainingBytes);
void HandlePacketClientStatus (UInt32 a_RemainingBytes);
void HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes);
void HandlePacketEntityAction (UInt32 a_RemainingBytes);
void HandlePacketKeepAlive (UInt32 a_RemainingBytes);
void HandlePacketPlayer (UInt32 a_RemainingBytes);
void HandlePacketPlayerAbilities (UInt32 a_RemainingBytes);
void HandlePacketPlayerLook (UInt32 a_RemainingBytes);
void HandlePacketPlayerPos (UInt32 a_RemainingBytes);
void HandlePacketPlayerPosLook (UInt32 a_RemainingBytes);
void HandlePacketPluginMessage (UInt32 a_RemainingBytes);
void HandlePacketSlotSelect (UInt32 a_RemainingBytes);
void HandlePacketSteerVehicle (UInt32 a_RemainingBytes);
void HandlePacketTabComplete (UInt32 a_RemainingBytes);
void HandlePacketUpdateSign (UInt32 a_RemainingBytes);
void HandlePacketUseEntity (UInt32 a_RemainingBytes);
void HandlePacketWindowClick (UInt32 a_RemainingBytes);
void HandlePacketWindowClose (UInt32 a_RemainingBytes);
/// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here.
void WritePacket(cByteBuffer & a_Packet);
/// Adds unencrypted data to the outgoing data buffer
virtual void SendData(const char * a_Data, int a_Size) override;
/// Flushes m_DataToSend through the optional encryption into the outgoing socket data
virtual void Flush(void) override;
void SendCompass(const cWorld & a_World);
} ;