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#pragma once
#include "../Vector3i.h"
class cWorld;
class cChunk;
class cSimulator
{
public:
cSimulator(cWorld * a_World);
virtual ~cSimulator();
/// Called in each tick, a_Dt is the time passed since the last tick, in msec
virtual void Simulate(float a_Dt) = 0;
/// Called when a block changes
virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0;
protected:
/// Called to simulate a new block
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0;
cWorld * m_World;
} ;
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