#pragma once
#include "cPlugin.h"
typedef struct lua_State lua_State;
class cWebPlugin_Lua;
class cPlugin_NewLua : public cPlugin //tolua_export
{ //tolua_export
public: //tolua_export
cPlugin_NewLua( const char* a_PluginName );
~cPlugin_NewLua();
virtual void OnDisable(); //tolua_export
virtual bool Initialize(); //tolua_export
virtual void Tick(float a_Dt); //tolua_export
virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player ) override;
virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player ) override;
virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player ) override;
virtual bool OnBlockDig (cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) override;
virtual bool OnChat (const char* a_Chat, cPlayer* a_Player ) override;
virtual bool OnLogin (cPacket_Login* a_PacketData ) override;
virtual void OnPlayerSpawn (cPlayer* a_Player ) override;
virtual bool OnPlayerJoin (cPlayer* a_Player ) override;
virtual void OnPlayerMove (cPlayer* a_Player ) override;
virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override;
virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
lua_State* GetLuaState() { return m_LuaState; }
cWebPlugin_Lua* CreateWebPlugin(lua_State* a_LuaState); //tolua_export
private:
bool PushFunction( const char* a_FunctionName, bool a_bLogError = true );
bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
typedef std::list< cWebPlugin_Lua* > WebPluginList;
WebPluginList m_WebPlugins;
cCriticalSection m_CriticalSection;
std::string m_Directory;
lua_State* m_LuaState;
};//tolua_export