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path: root/source/cSurvivalInventory.cpp
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "cSurvivalInventory.h"
#include "cPlayer.h"
#include "cClientHandle.h"
#include "cWindow.h"
#include "cItem.h"
#include "CraftingRecipes.h"
#include "cRoot.h"
#include "packets/cPacket_WindowClick.h"





cSurvivalInventory::~cSurvivalInventory()
{
	
}

cSurvivalInventory::cSurvivalInventory(cPlayer* a_Owner)
	: cInventory(a_Owner)
{
	
}

void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
{
	cPacket_WindowClick *Packet = reinterpret_cast<cPacket_WindowClick *>(a_ClickPacket);
	bool bDontCook = false;
	if( GetWindow() )
	{
		// Override for craft result slot
		if( Packet->m_SlotNum == (short)c_CraftOffset )
		{
			LOG("In craft slot: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
			cItem* DraggingItem = GetWindow()->GetDraggingItem();
			if( DraggingItem->IsEmpty() )
			{
				*DraggingItem = m_Slots[c_CraftOffset];
				m_Slots[c_CraftOffset].Empty();
			}
			else if( DraggingItem->Equals( m_Slots[c_CraftOffset] ) )
			{
				if( DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= 64 )
				{
					DraggingItem->m_ItemCount += m_Slots[c_CraftOffset].m_ItemCount;
					m_Slots[0].Empty();
				}
				else
				{
					bDontCook = true;
				}
			}
			else
			{
				bDontCook = true;
			}
			LOG("Dragging Dish %i", DraggingItem->m_ItemCount );
		}
		else
		{
			GetWindow()->Clicked( Packet, *m_Owner );
		}
	}
	else
	{
		LOG("No Inventory window! WTF");
	}

	if ((Packet->m_SlotNum >= (short)c_CraftOffset) && (Packet->m_SlotNum < (short)(c_CraftOffset + c_CraftSlots + 1)))
	{
		cCraftingGrid   Grid(m_Slots + c_CraftOffset + 1, 2, 2);
		cCraftingRecipe Recipe(Grid);
		
		cRoot::Get()->GetCraftingRecipes()->GetRecipe(Grid, Recipe);
		
		if ((Packet->m_SlotNum == 0) && !bDontCook)
		{
			// Consume the items from the crafting grid:
			Recipe.ConsumeIngredients(Grid);
			
			// Propagate grid back to m_Slots:
			Grid.CopyToItems(m_Slots + c_CraftOffset + 1);
			
			// Get the recipe for the new grid contents:
			cRoot::Get()->GetCraftingRecipes()->GetRecipe(Grid, Recipe);
		}
		m_Slots[c_CraftOffset] = Recipe.GetResult();
		LOGD("You cooked: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
		SendWholeInventory( m_Owner->GetClientHandle() );
	}
	SendSlot( 0 );
}