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// cPacket_Player.h
/* Interfaces to the player-related packets:
- PlayerAbilities (0xca)
- PlayerListItem (0xc9)
- PlayerLook (0x0c)
- PlayerMoveLook (0x0d)
- PlayerPosition (0x0b)
*/
#pragma once
#include "cPacket.h"
// fwd:
class cPlayer;
class cPacket_PlayerAbilities : public cPacket
{
public:
cPacket_PlayerAbilities(void) { m_PacketID = E_PLAYER_LIST_ITEM; }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual cPacket * Clone() const { return new cPacket_PlayerAbilities(*this); }
bool m_Invulnerable; // Speculation
bool m_IsFlying;
bool m_CanFly;
bool m_InstaMine; // Speculation
} ;
class cPacket_PlayerListItem : public cPacket
{
public:
cPacket_PlayerListItem() { m_PacketID = E_PLAYER_LIST_ITEM; }
cPacket_PlayerListItem(const AString & a_PlayerName, bool a_Online, short a_Ping);
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual cPacket* Clone() const { return new cPacket_PlayerListItem(*this); }
AString m_PlayerName; // Supports chat coloring, limited to 16 characters.
bool m_Online;
short m_Ping;
} ;
class cPacket_PlayerLook : public cPacket
{
public:
cPacket_PlayerLook()
: m_Rotation( 0 )
, m_Pitch( 0 )
, m_IsOnGround( false )
{
m_PacketID = E_PLAYERLOOK;
}
cPacket_PlayerLook( cPlayer* a_Player );
virtual cPacket* Clone() const { return new cPacket_PlayerLook(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
float m_Rotation;
float m_Pitch;
bool m_IsOnGround;
} ;
class cPacket_PlayerMoveLook : public cPacket
{
public:
cPacket_PlayerMoveLook()
: m_PosX( 0.0 )
, m_PosY( 0.0 )
, m_Stance( 0.0 )
, m_PosZ( 0.0 )
, m_Rotation( 0.f )
, m_Pitch( 0.f )
, m_IsOnGround( false )
{
m_PacketID = E_PLAYERMOVELOOK;
}
cPacket_PlayerMoveLook(const cPlayer & a_Player);
virtual cPacket * Clone() const { return new cPacket_PlayerMoveLook(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
double m_PosX;
double m_PosY;
double m_Stance;
double m_PosZ;
float m_Rotation;
float m_Pitch;
bool m_IsOnGround;
} ;
class cPacket_PlayerPosition : public cPacket
{
public:
cPacket_PlayerPosition(const cPlayer & a_Player);
cPacket_PlayerPosition()
: m_PosX( 0.0 )
, m_PosY( 0.0 )
, m_PosZ( 0.0 )
, m_Stance( 0.0 )
, m_IsOnGround(true)
{ m_PacketID = E_PLAYERPOS; }
virtual cPacket* Clone() const { return new cPacket_PlayerPosition(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
double m_PosX;
double m_PosY;
double m_PosZ;
double m_Stance;
bool m_IsOnGround;
} ;
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