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// LuaChunkStay.h
// Declares the cLuaChunkStay class representing a cChunkStay binding for plugins
#pragma once
#include "LuaState.h"
#include "../ChunkStay.h"
// tolua_begin
class cLuaChunkStay
: public cChunkStay
{
typedef cChunkStay super;
public:
// Allow Lua to construct objects of this class:
cLuaChunkStay(void) {}
// Allow Lua to garbage-collect objects of this class:
~cLuaChunkStay() {}
// tolua_end
/** Enabled the ChunkStay for the specified world, with the specified Lua callbacks.
Exported in ManualBindings. */
void Enable(
cWorld & a_World, cLuaState & a_LuaState,
const cLuaState::cRef & a_OnChunkAvailable, const cLuaState::cRef & a_OnAllChunksAvailable
);
protected:
/** The Lua state associated with the callbacks. Only valid when enabled. */
cLuaState * m_LuaState;
/** The Lua function to call in OnChunkAvailable. Only valid when enabled. */
cLuaState::cRef m_OnChunkAvailable;
/** The Lua function to call in OnAllChunksAvailable. Only valid when enabled. */
cLuaState::cRef m_OnAllChunksAvailable;
// cChunkStay overrides:
virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override;
virtual void OnAllChunksAvailable(void) override;
} ; // tolua_export
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