#pragma once
#include "PluginManager.h"
class cClientHandle;
class cPlayer;
class cPickup;
class cItem;
class cEntity;
class cWorld;
class cChunkDesc;
struct TakeDamageInfo;
// fwd: cPlayer.h
class cPlayer;
// fwd: CraftingRecipes.h
class cCraftingGrid;
class cCraftingRecipe;
// tolua_begin
class cPlugin
{
public:
// tolua_end
cPlugin( const AString & a_PluginDirectory );
virtual ~cPlugin();
virtual void OnDisable(void) {}
virtual bool Initialize(void) = 0;
// Called each tick
virtual void Tick(float a_Dt) = 0;
/**
* On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
* You can also return false, so default behavior is used.
**/
virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0;
virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0;
virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0;
virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0;
virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) = 0;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0;
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0;
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0;
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0;
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0;
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0;
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerDestroyed (cPlayer & a_Player) = 0;
virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) = 0;
virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) = 0;
virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) = 0;
virtual bool OnPlayerShooting (cPlayer & a_Player) = 0;
virtual bool OnPlayerSpawned (cPlayer & a_Player) = 0;
virtual bool OnPlayerTossingItem (cPlayer & a_Player) = 0;
virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) = 0;
virtual bool OnPluginsLoaded (void) = 0;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face) = 0;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0;
virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) = 0;
virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) = 0;
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0;
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0;
virtual bool OnWeatherChanged (cWorld & a_World) = 0;
virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0;
virtual bool OnWorldStarted (cWorld & a_World) = 0;
virtual bool OnWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) = 0;
/** Handles the command split into a_Split, issued by player a_Player.
Command permissions have already been checked.
Returns true if command handled successfully
*/
virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) = 0;
/** Handles the console command split into a_Split.
Returns true if command handled successfully. Output is to be sent to the a_Output callback.
*/
virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) = 0;
/// All bound commands are to be removed, do any language-dependent cleanup here
virtual void ClearCommands(void) {} ;
/// All bound console commands are to be removed, do any language-dependent cleanup here
virtual void ClearConsoleCommands(void) {} ;
// tolua_begin
const AString & GetName(void) const { return m_Name; }
void SetName(const AString & a_Name) { m_Name = a_Name; }
int GetVersion(void) const { return m_Version; }
void SetVersion(int a_Version) { m_Version = a_Version; }
const AString & GetDirectory(void) const {return m_Directory; }
AString GetLocalDirectory(void) const {return GetLocalFolder(); } // OBSOLETE, use GetLocalFolder() instead
AString GetLocalFolder(void) const;
// tolua_end
/* This should not be exposed to scripting languages */
enum PluginLanguage
{
E_CPP,
E_LUA,
E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history
};
PluginLanguage GetLanguage() { return m_Language; }
void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
private:
PluginLanguage m_Language;
AString m_Name;
int m_Version;
AString m_Directory;
}; // tolua_export