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path: root/src/BlockEntities/SignEntity.cpp
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// SignEntity.cpp

// Implements the cSignEntity class representing a single sign in the world

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
#include "../lib/jsoncpp/include/json/json.h"
#include "SignEntity.h"
#include "../Entities/Player.h"





cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) :
	super(a_BlockType, a_X, a_Y, a_Z, a_World)
{
}





// It don't do anything when 'used'
void cSignEntity::UsedBy(cPlayer * a_Player)
{
	UNUSED(a_Player);
}





void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
	m_Line[0] = a_Line1;
	m_Line[1] = a_Line2;
	m_Line[2] = a_Line3;
	m_Line[3] = a_Line4;
}





void cSignEntity::SetLine(int a_Index, const AString & a_Line)
{
	if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line)))
	{
		LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str());
		return;
	}
	m_Line[a_Index] = a_Line;
}





AString cSignEntity::GetLine(int a_Index) const
{
	if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line)))
	{
		LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index);
		return "";
	}
	return m_Line[a_Index];
}





void cSignEntity::SendTo(cClientHandle & a_Client)
{
	a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
}





bool cSignEntity::LoadFromJson(const Json::Value & a_Value)
{
	m_PosX = a_Value.get("x", 0).asInt();
	m_PosY = a_Value.get("y", 0).asInt();
	m_PosZ = a_Value.get("z", 0).asInt();

	m_Line[0] = a_Value.get("Line1", "").asString();
	m_Line[1] = a_Value.get("Line2", "").asString();
	m_Line[2] = a_Value.get("Line3", "").asString();
	m_Line[3] = a_Value.get("Line4", "").asString();

	return true;
}





void cSignEntity::SaveToJson(Json::Value & a_Value)
{
	a_Value["x"] = m_PosX;
	a_Value["y"] = m_PosY;
	a_Value["z"] = m_PosZ;

	a_Value["Line1"] = m_Line[0];
	a_Value["Line2"] = m_Line[1];
	a_Value["Line3"] = m_Line[2];
	a_Value["Line4"] = m_Line[3];
}