blob: 884b6f686ec1e099052142a05c9a42b9c2435fad (
plain) (
tree)
|
|
#pragma once
#include "BlockHandler.h"
class cBlockDeadBushHandler final :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const override
{
return true;
}
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
const auto PosBelow = a_Position.addedY(-1);
if (!cChunkDef::IsValidHeight(PosBelow))
{
return false;
}
BLOCKTYPE BelowBlock = a_Chunk.GetBlock(PosBelow);
switch (BelowBlock)
{
case E_BLOCK_CLAY:
case E_BLOCK_HARDENED_CLAY:
case E_BLOCK_STAINED_CLAY:
case E_BLOCK_SAND:
{
return true;
}
default: return false;
}
}
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
// If cutting down with shears, drop self:
if ((a_Tool != nullptr) && (a_Tool->m_ItemType == E_ITEM_SHEARS))
{
return cItem(m_BlockType, 1, a_BlockMeta);
}
// Drop 0-3 sticks:
auto chance = GetRandomProvider().RandInt<char>(3);
if (chance > 0)
{
return cItem(E_ITEM_STICK, chance, 0);
}
return {};
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 0;
}
} ;
|