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#pragma once
#include "BlockHandler.h"
/** Handler for huge mushroom blocks. */
class cBlockHugeMushroomHandler final :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
{
if (ToolHasSilkTouch(a_Tool))
{
return cItem(m_BlockType);
}
else if ((a_BlockMeta == E_META_MUSHROOM_FULL_STEM) || (a_BlockMeta == E_META_MUSHROOM_STEM))
{
// Stems don't drop anything
return cItem();
}
const auto MushroomType = (m_BlockType == E_BLOCK_HUGE_BROWN_MUSHROOM) ? E_BLOCK_BROWN_MUSHROOM : E_BLOCK_RED_MUSHROOM;
const auto DropNum = GetRandomProvider().RandInt<char>(2);
return cItem(MushroomType, DropNum);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return (m_BlockType == E_BLOCK_HUGE_BROWN_MUSHROOM) ? 10 : 28;
}
} ;
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