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// BlockStandingBanner.h
#pragma once
#include "../BlockInfo.h"
#include "BlockEntity.h"
class cBlockStandingBannerHandler final : public cBlockEntityHandler
{
using Super = cBlockEntityHandler;
public:
using Super::Super;
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
// Drops handled by the block entity:
return {};
}
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
if (a_Position.y < 1)
{
return false;
}
return cBlockInfo::IsSolid(a_Chunk.GetBlock(a_Position.addedY(-1)));
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 0;
}
};
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