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path: root/src/Blocks/BlockWallSign.h
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#pragma once

#include "BlockHandler.h"
#include "../Chunk.h"





class cBlockWallSignHandler final :
	public cBlockHandler
{
	using Super = cBlockHandler;

public:

	using Super::Super;

	/** Converts the block face of the neighbor to which the wallsign is attached to the wallsign block's meta. */
	static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_NeighborBlockFace)
	{
		switch (a_NeighborBlockFace)
		{
			case BLOCK_FACE_ZM: return 0x02;
			case BLOCK_FACE_ZP: return 0x03;
			case BLOCK_FACE_XM: return 0x04;
			case BLOCK_FACE_XP: return 0x05;
			case BLOCK_FACE_NONE:
			case BLOCK_FACE_YP:
			case BLOCK_FACE_YM:
			{
				break;
			}
		}
		return 0x02;
	}

private:

	virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
	{
		return cItem(E_ITEM_SIGN, 1, 0);
	}





	virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
	{
		auto NeighborPos = a_RelPos + GetOffsetBehindTheSign(a_Chunk.GetMeta(a_RelPos));
		BLOCKTYPE NeighborType;
		if (!a_Chunk.UnboundedRelGetBlockType(NeighborPos, NeighborType))
		{
			// The neighbor is not accessible (unloaded chunk), bail out without changing this
			return true;
		}
		return ((NeighborType == E_BLOCK_WALLSIGN) || (NeighborType == E_BLOCK_SIGN_POST) || cBlockInfo::IsSolid(NeighborType));
	}





	/** Returns the offset from the sign coords to the block to which the wallsign is attached, based on the wallsign's block meta.
	Asserts / returns a zero vector on wrong meta. */
	static Vector3i GetOffsetBehindTheSign(NIBBLETYPE a_BlockMeta)
	{
		switch (a_BlockMeta)
		{
			case 2: return Vector3i( 0, 0,  1);
			case 3: return Vector3i( 0, 0, -1);
			case 4: return Vector3i( 1, 0,  0);
			case 5: return Vector3i(-1, 0,  0);
		}
		ASSERT(!"Invalid wallsign block meta");
		return Vector3i();
	}





	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_Meta);
		return 13;
	}
} ;