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project (Cuberite)
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/mbedtls/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/libevent/include")
set(FOLDERS
OSSupport HTTP Items Blocks Protocol Generating mbedTLS++ Bindings
WorldStorage Mobs Entities Simulator Simulator/IncrementalRedstoneSimulator
BlockEntities UI Noise
)
SET (SRCS
BiomeDef.cpp
BlockArea.cpp
BlockID.cpp
BlockInfo.cpp
BlockState.cpp
BlockTypeRegistry.cpp
BrewingRecipes.cpp
Broadcaster.cpp
BoundingBox.cpp
ByteBuffer.cpp
ChatColor.cpp
Chunk.cpp
ChunkData.cpp
ChunkMap.cpp
ChunkSender.cpp
ChunkStay.cpp
ClientHandle.cpp
Color.cpp
CommandOutput.cpp
CompositeChat.cpp
CraftingRecipes.cpp
Cuboid.cpp
DeadlockDetect.cpp
Enchantments.cpp
FastRandom.cpp
FurnaceRecipe.cpp
Globals.cpp
IniFile.cpp
Inventory.cpp
Item.cpp
ItemGrid.cpp
LightingThread.cpp
LineBlockTracer.cpp
LinearInterpolation.cpp
LoggerListeners.cpp
Logger.cpp
Map.cpp
MapManager.cpp
MemorySettingsRepository.cpp
MobCensus.cpp
MobFamilyCollecter.cpp
MobProximityCounter.cpp
MobSpawner.cpp
MonsterConfig.cpp
NetherPortalScanner.cpp
OverridesSettingsRepository.cpp
ProbabDistrib.cpp
RankManager.cpp
RCONServer.cpp
Root.cpp
Scoreboard.cpp
Server.cpp
SetChunkData.cpp
SpawnPrepare.cpp
Statistics.cpp
StringCompression.cpp
StringUtils.cpp
Tracer.cpp
UUID.cpp
VoronoiMap.cpp
WebAdmin.cpp
World.cpp
main.cpp
)
SET (HDRS
AllocationPool.h
BiomeDef.h
BlockArea.h
BlockID.h
BlockInServerPluginInterface.h
BlockInfo.h
BlockState.h
BlockTracer.h
BlockTypeRegistry.h
BrewingRecipes.h
BoundingBox.h
BuildInfo.h.cmake
ByteBuffer.h
ChatColor.h
Chunk.h
ChunkData.h
ChunkDataCallback.h
ChunkDef.h
ChunkMap.h
ChunkSender.h
ChunkStay.h
ClientHandle.h
Color.h
CommandOutput.h
CompositeChat.h
CraftingRecipes.h
Cuboid.h
DeadlockDetect.h
Defines.h
EffectID.h
Enchantments.h
Endianness.h
FastRandom.h
ForEachChunkProvider.h
FurnaceRecipe.h
FunctionRef.h
Globals.h
IniFile.h
Inventory.h
Item.h
ItemGrid.h
LazyArray.h
LightingThread.h
LineBlockTracer.h
LinearInterpolation.h
LinearUpscale.h
Logger.h
LoggerListeners.h
LoggerSimple.h
Map.h
MapManager.h
Matrix4.h
MemorySettingsRepository.h
MobCensus.h
MobFamilyCollecter.h
MobProximityCounter.h
MobSpawner.h
MonsterConfig.h
NetherPortalScanner.h
OpaqueWorld.h
OverridesSettingsRepository.h
ProbabDistrib.h
RankManager.h
RCONServer.h
Root.h
Scoreboard.h
Server.h
SetChunkData.h
SettingsRepositoryInterface.h
SpawnPrepare.h
Statistics.h
Stopwatch.h
StringCompression.h
StringUtils.h
Tracer.h
UUID.h
Vector3.h
VoronoiMap.h
WebAdmin.h
World.h
XMLParser.h
)
file(WRITE "${CMAKE_BINARY_DIR}/include/Globals.h"
"/* This file allows Globals.h to be included with an absolute path */\n#include \"${PROJECT_SOURCE_DIR}/Globals.h\"\n")
include_directories("${CMAKE_BINARY_DIR}/include")
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/sqlite")
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/SQLiteCpp/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/TCLAP/include")
configure_file("BuildInfo.h.cmake" "${CMAKE_BINARY_DIR}/include/BuildInfo.h")
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set_source_files_properties(BlockID.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
set_source_files_properties(ByteBuffer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
set_source_files_properties(ClientHandle.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors ")
set_source_files_properties(Statistics.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
endif()
if (NOT MSVC)
# Bindings need to reference other folders, so they are done here instead
# lib dependencies are not included
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/mbedtls/include")
foreach(folder ${FOLDERS})
add_subdirectory(${folder})
endforeach(folder)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
#clear file
file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt)
foreach(dependency ${BINDING_DEPENDENCIES})
#write each dependency on a seperate line
file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt "${dependency}\n")
endforeach()
set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h")
list(APPEND SOURCE "${SRCS}")
list(APPEND SOURCE "${HDRS}")
# If building a windows version, but not using MSVC, add the resources directly to the makefile:
if (WIN32)
list(APPEND SOURCE "Resources/Cuberite.rc")
endif()
else ()
# MSVC-specific handling: Put all files into one project, separate by the folders:
source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h")
# Add all subfolders as solution-folders:
function(includefolder PATH)
FILE(GLOB FOLDER_FILES
"${PATH}/*.cpp"
"${PATH}/*.h"
"${PATH}/*.rc"
"${PATH}/*.pkg"
)
string(REPLACE "/" "\\" PROJECT_PATH ${PATH})
source_group("${PROJECT_PATH}" FILES ${FOLDER_FILES})
endfunction(includefolder)
foreach(folder ${FOLDERS})
add_subdirectory(${folder})
includefolder(${folder})
# Get all source files in this folder:
get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
foreach (src ${FOLDER_SRCS})
list(APPEND SOURCE "${folder}/${src}")
endforeach(src)
# Get all headers in this folder:
get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
foreach (hdr ${FOLDER_HDRS})
list(APPEND SOURCE "${folder}/${hdr}")
endforeach(hdr)
# Include this folder's CMakeLists.txt in the project:
list(APPEND SOURCE "${folder}/CMakeLists.txt")
source_group("${folder}" FILES "${folder}/CMakeLists.txt")
endforeach(folder)
list(APPEND SOURCE "${SRCS}")
list(APPEND SOURCE "${HDRS}")
list(APPEND SOURCE "Bindings/AllToLua.pkg")
includefolder("Resources")
source_group("" FILES ${SOURCE})
# Precompiled headers (1st part)
SET_SOURCE_FILES_PROPERTIES(
Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
# CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file:
SET_SOURCE_FILES_PROPERTIES(
Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\""
)
list(APPEND SOURCE "Resources/Cuberite.rc")
# Make MSVC generate the PDB files even for the release build:
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zi")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG")
endif()
# Generate a list of all source files:
set(ALLFILES "${SRCS}" "${HDRS}")
foreach(folder ${FOLDERS})
get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
foreach (src ${FOLDER_SRCS})
list(APPEND ALLFILES "${folder}/${src}")
endforeach(src)
get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
foreach (hdr ${FOLDER_HDRS})
list(APPEND ALLFILES "${folder}/${hdr}")
endforeach(hdr)
endforeach(folder)
foreach(arg ${ALLFILES})
set(ALLFILESLINES "${ALLFILESLINES}${arg}\n")
endforeach()
FILE(WRITE "AllFiles.lst" "${ALLFILESLINES}")
if (MSVC)
get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
# The paths in BINDING_DEPENDENCIES are relative to the Bindings folder, convert them relative to this folder:
foreach (dep ${BINDING_DEPENDENCIES})
list (APPEND BINDINGS_DEPENDENCIES "Bindings/${dep}")
endforeach(dep)
if (USE_SYSTEM_LUA)
ADD_CUSTOM_COMMAND(
OUTPUT ${BINDING_OUTPUTS}
COMMAND lua BindingsProcessor.lua
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
DEPENDS ${BINDINGS_DEPENDENCIES}
)
else()
ADD_CUSTOM_COMMAND(
OUTPUT ${BINDING_OUTPUTS}
# Regenerate bindings:
COMMAND luaexe BindingsProcessor.lua
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
DEPENDS ${BINDINGS_DEPENDENCIES} luaexe
)
endif()
endif()
add_executable(${CMAKE_PROJECT_NAME} ${SOURCE})
# Output the executable into the $/Server folder, so that it has access to external resources:
SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/Server
)
# Make the debug executable have a "_debug" suffix
SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES DEBUG_POSTFIX "_debug")
# Make the profiled executables have a "_profile" postfix
SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES DEBUGPROFILE_POSTFIX "_debug_profile")
SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES RELEASEPROFILE_POSTFIX "_profile")
# Precompiled headers (2nd part)
if (MSVC)
SET_TARGET_PROPERTIES(
${CMAKE_PROJECT_NAME} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\""
OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)"
)
endif ()
if (NOT MSVC)
target_link_libraries(${CMAKE_PROJECT_NAME}
OSSupport HTTPServer Bindings Items Blocks Noise
Protocol Generating WorldStorage
Mobs Entities Simulator IncrementalRedstoneSimulator
BlockEntities UI mbedTLS++
)
endif ()
if (WIN32)
target_link_libraries(${CMAKE_PROJECT_NAME} expat tolualib ws2_32.lib Psapi.lib)
endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
add_flags_lnk(-L/usr/local/lib)
add_flags_lnk(-L/usr/ports/devel)
endif()
target_link_libraries(${CMAKE_PROJECT_NAME} luaexpat jsoncpp_lib_static mbedtls zlib sqlite lua SQLiteCpp event_core event_extra fmt::fmt)
# Create a folder for Bindings' documentation:
FILE(MAKE_DIRECTORY "Bindings/docs")
# For MSVC, set the startup project to Cuberite:
if (MSVC)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${CMAKE_PROJECT_NAME})
endif()
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