summaryrefslogblamecommitdiffstats
path: root/src/Entities/EntityEffect.h
blob: c593fba816547fe9ebe11d1a9ea80375c9b2e7c5 (plain) (tree)











































                                                                          
                                                                                               
                                                                                        







                                                                                  
                                                                                               
                                                                                                                                                   






                                                                     





                                                                                                        















                                                                                                        











                                                                          

                                                                                             











                                                                          

                                                                                                











                                                                          

                                                                                             











                                                                          

                                                                                                     











                                                                          

                                                                                                











                                                                          

                                                                                                     













                                                                          

                                                                                                     













                                                                          

                                                                                                 











                                                                          

                                                                                              











                                                                          

                                                                                                    













                                                                          

                                                                                                  











                                                                          

                                                                                                      











                                                                          

                                                                                                      











                                                                          

                                                                                                    











                                                                          

                                                                                                 











                                                                          

                                                                                                   











                                                                          

                                                                                              













                                                                          

                                                                                                













                                                                          

                                                                                              













                                                                          

                                                                                              













                                                                          

                                                                                                   











                                                                          

                                                                                                  











                                                                          

                                                                                                  








                                                       
#pragma once

class cPawn;

// tolua_begin
class cEntityEffect
{
public:
	
	/** All types of entity effects (numbers correspond to IDs) */
	enum eType
	{
		effNoEffect       = 0,
		effSpeed          = 1,
		effSlowness       = 2,
		effHaste          = 3,
		effMiningFatigue  = 4,
		effStrength       = 5,
		effInstantHealth  = 6,
		effInstantDamage  = 7,
		effJumpBoost      = 8,
		effNausea         = 9,
		effRegeneration   = 10,
		effResistance     = 11,
		effFireResistance = 12,
		effWaterBreathing = 13,
		effInvisibility   = 14,
		effBlindness      = 15,
		effNightVision    = 16,
		effHunger         = 17,
		effWeakness       = 18,
		effPoison         = 19,
		effWither         = 20,
		effHealthBoost    = 21,
		effAbsorption     = 22,
		effSaturation     = 23,
	} ;
	
	/** Creates an empty entity effect */
	cEntityEffect(void);
	
	/** Creates an entity effect of the specified type
	@param a_Duration         How long this effect will last, in ticks
	@param a_Intensity        How strong the effect will be applied
	@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
	cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier = 1);
	
	virtual ~cEntityEffect(void);
	
	/** Creates a pointer to the proper entity effect from the effect type
	@warning This function creates raw pointers that must be manually managed.
	@param a_EffectType       The effect type to create the effect from
	@param a_Duration         How long this effect will last, in ticks
	@param a_Intensity        How strong the effect will be applied
	@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
	static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier);
	
	/** Returns how many ticks this effect has been active for */
	int GetTicks() { return m_Ticks; }
	/** Returns the duration of the effect */
	int GetDuration() { return m_Duration; }
	/** Returns how strong the effect will be applied */
	short GetIntensity() { return m_Intensity; }
	/** Returns the distance modifier for affecting potency */
	double GetDistanceModifier() { return m_DistanceModifier; }
	
	void SetTicks(int a_Ticks)                          { m_Ticks            = a_Ticks;            }
	void SetDuration(int a_Duration)                    { m_Duration         = a_Duration;         }
	void SetIntensity(short a_Intensity)                { m_Intensity        = a_Intensity;        }
	void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
	
	virtual void OnTick(cPawn & a_Target);
	virtual void OnActivate(cPawn & a_Target);
	virtual void OnDeactivate(cPawn & a_Target);
	
protected:
	/** How many ticks this effect has been active for */
	int m_Ticks;
	
	/** How long this effect will last, in ticks */
	int m_Duration;
	
	/** How strong the effect will be applied */
	short m_Intensity;
	
	/** The distance modifier for affecting potency */
	double m_DistanceModifier;
};

/************************************************************************
 **** Speed
 ************************************************************************/
class cEntityEffectSpeed:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectSpeed(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Slowness
 ************************************************************************/
class cEntityEffectSlowness:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectSlowness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Haste
 ************************************************************************/
class cEntityEffectHaste:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectHaste(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Mining Fatigue
 ************************************************************************/
class cEntityEffectMiningFatigue:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Strength
 ************************************************************************/
class cEntityEffectStrength:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectStrength(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Instant Health
 ************************************************************************/
class cEntityEffectInstantHealth:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectInstantHealth(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
	
	virtual void OnActivate(cPawn & a_Target) override;
};

/************************************************************************
 **** Instant Damage
 ************************************************************************/
class cEntityEffectInstantDamage:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectInstantDamage(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
	
	virtual void OnActivate(cPawn & a_Target) override;
};

/************************************************************************
 **** Jump Boost
 ************************************************************************/
class cEntityEffectJumpBoost:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectJumpBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Nausea
 ************************************************************************/
class cEntityEffectNausea:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectNausea(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
	super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Regeneration
 ************************************************************************/
class cEntityEffectRegeneration:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectRegeneration(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
	
	virtual void OnTick(cPawn & a_Target) override;
};

/************************************************************************
 **** Resistance
 ************************************************************************/
class cEntityEffectResistance:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Fire Resistance
 ************************************************************************/
class cEntityEffectFireResistance:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectFireResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Water Breathing
 ************************************************************************/
class cEntityEffectWaterBreathing:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Invisibility
 ************************************************************************/
class cEntityEffectInvisibility:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectInvisibility(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Blindness
 ************************************************************************/
class cEntityEffectBlindness:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectBlindness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Night Vision
 ************************************************************************/
class cEntityEffectNightVision:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectNightVision(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Hunger
 ************************************************************************/
class cEntityEffectHunger:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectHunger(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
	
	virtual void OnTick(cPawn & a_Target) override;
};

/************************************************************************
 **** Weakness
 ************************************************************************/
class cEntityEffectWeakness:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectWeakness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
	
	virtual void OnTick(cPawn & a_Target) override;
};

/************************************************************************
 **** Poison
 ************************************************************************/
class cEntityEffectPoison:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectPoison(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
	
	virtual void OnTick(cPawn & a_Target) override;
};

/************************************************************************
 **** Wither
 ************************************************************************/
class cEntityEffectWither:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectWither(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
	
	virtual void OnTick(cPawn & a_Target) override;
};

/************************************************************************
 **** Health Boost
 ************************************************************************/
class cEntityEffectHealthBoost:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectHealthBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Absorption
 ************************************************************************/
class cEntityEffectAbsorption:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectAbsorption(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Saturation
 ************************************************************************/
class cEntityEffectSaturation:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectSaturation(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_DistanceModifier)
	{
	}
	
	virtual void OnTick(cPawn & a_Target) override;
};



// tolua_end