// PrefabPiecePool.cpp
// Implements the cPrefabPiecePool class that represents a cPiecePool descendant that uses cPrefab instances as the pieces
#include "Globals.h"
#include "PrefabPiecePool.h"
#include "VerticalStrategy.h"
#include "../Bindings/LuaState.h"
#include "../WorldStorage/SchematicFileSerializer.h"
#include "../StringCompression.h"
// Conditionally log a warning
#define CONDWARNING(ShouldLog, ...) \
do { \
if (ShouldLog) \
{ \
LOGWARNING(__VA_ARGS__); \
} \
} while (false)
/** Returns the map of string => eMergeStrategy used when translating cubeset file merge strategies. */
static std::map<AString, cBlockArea::eMergeStrategy> & GetMergeStrategyMap(void)
{
static std::map<AString, cBlockArea::eMergeStrategy> msmap;
if (msmap.empty())
{
// This is the first use, initialize the map:
msmap["msOverwrite"] = cBlockArea::msOverwrite;
msmap["msFillAir"] = cBlockArea::msFillAir;
msmap["msImprint"] = cBlockArea::msImprint;
msmap["msLake"] = cBlockArea::msLake;
msmap["msSpongePrint"] = cBlockArea::msSpongePrint;
msmap["msDifference"] = cBlockArea::msDifference;
msmap["msSimpleCompare"] = cBlockArea::msSimpleCompare;
msmap["msMask"] = cBlockArea::msMask;
}
return msmap;
}
////////////////////////////////////////////////////////////////////////////////
// cPrefabPiecePool:
cPrefabPiecePool::cPrefabPiecePool(void)
{
}
cPrefabPiecePool::cPrefabPiecePool(
const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs,
const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs,
int a_DefaultStartingPieceHeight
)
{
AddPieceDefs(a_PieceDefs, a_NumPieceDefs);
if (a_StartingPieceDefs != nullptr)
{
AddStartingPieceDefs(a_StartingPieceDefs, a_NumStartingPieceDefs, a_DefaultStartingPieceHeight);
}
}
cPrefabPiecePool::~cPrefabPiecePool()
{
Clear();
}
void cPrefabPiecePool::Clear(void)
{
m_PiecesByConnector.clear();
for (cPieces::iterator itr = m_AllPieces.begin(), end = m_AllPieces.end(); itr != end; ++itr)
{
delete *itr;
}
m_AllPieces.clear();
for (cPieces::iterator itr = m_StartingPieces.begin(), end = m_StartingPieces.end(); itr != end; ++itr)
{
delete *itr;
}
m_StartingPieces.clear();
}
void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs)
{
ASSERT(a_PieceDefs != nullptr);
for (size_t i = 0; i < a_NumPieceDefs; i++)
{
cPrefab * Prefab = new cPrefab(a_PieceDefs[i]);
m_AllPieces.push_back(Prefab);
AddToPerConnectorMap(Prefab);
}
}
void cPrefabPiecePool::AddStartingPieceDefs(
const cPrefab::sDef * a_StartingPieceDefs,
size_t a_NumStartingPieceDefs,
int a_DefaultPieceHeight
)
{
ASSERT(a_StartingPieceDefs != nullptr);
auto verticalStrategy = CreateVerticalStrategyFromString(Printf("Fixed|%d", a_DefaultPieceHeight), false);
for (size_t i = 0; i < a_NumStartingPieceDefs; i++)
{
cPrefab * Prefab = new cPrefab(a_StartingPieceDefs[i]);
if (a_DefaultPieceHeight >= 0)
{
Prefab->SetVerticalStrategy(verticalStrategy);
}
m_StartingPieces.push_back(Prefab);
}
}
bool cPrefabPiecePool::LoadFromFile(const AString & a_FileName, bool a_LogWarnings)
{
// Read the file into a string buffer, load from string:
auto contents = cFile::ReadWholeFile(a_FileName);
if (contents.empty())
{
CONDWARNING(a_LogWarnings, "Cannot read data from file %s", a_FileName.c_str());
return false;
}
return LoadFromString(contents, a_FileName, a_LogWarnings);
}
bool cPrefabPiecePool::LoadFromString(const AString & a_Contents, const AString & a_FileName, bool a_LogWarnings)
{
// If the contents start with GZip signature, ungzip and retry:
if (a_Contents.substr(0, 3) == "\x1f\x8b\x08")
{
try
{
const auto Extracted = Compression::Extractor().ExtractGZip(
{
reinterpret_cast<const std::byte *>(a_Contents.data()), a_Contents.size()
});
// Here we do an extra std::string conversion, hardly efficient, but...
// Better would be refactor into LoadFromByteView for the GZip decompression path, and getting cFile to support std::byte.
// ...so it'll do for now.
return LoadFromString(std::string(Extracted.GetStringView()), a_FileName, a_LogWarnings);
}
catch (const std::exception & Oops)
{
CONDWARNING(a_LogWarnings, "Failed to decompress Gzip data in file %s. %s", a_FileName.c_str(), Oops.what());
return false;
}
}
// Search the first 8 KiB of the file for the format auto-detection string:
const auto Header = a_Contents.substr(0, 8 KiB);
if (Header.find("CubesetFormatVersion =") != AString::npos)
{
return LoadFromCubeset(a_Contents, a_FileName, a_LogWarnings);
}
CONDWARNING(a_LogWarnings, "Cannot load prefabs from file %s, unknown file format", a_FileName.c_str());
return false;
}
bool cPrefabPiecePool::LoadFromCubeset(const AString & a_Contents, const AString & a_FileName, bool a_LogWarnings)
{
// Load the file in the Lua interpreter:
cLuaState Lua(Printf("LoadablePiecePool %s", a_FileName.c_str()));
Lua.Create();
cLuaState::cLock lock(Lua);
if (!Lua.LoadString(a_Contents, a_FileName, a_LogWarnings))
{
// Reason for failure has already been logged in LoadFile()
return false;
}
// Check the version:
int Version = 0;
if (!Lua.GetNamedGlobal("Cubeset.Metadata.CubesetFormatVersion", Version))
{
CONDWARNING(a_LogWarnings, "Cannot load cubeset %s, it doesn't contain version information.", a_FileName.c_str());
return false;
}
// Load the data, using the correct version loader:
if (Version == 1)
{
return LoadFromCubesetVer1(a_FileName, Lua, a_LogWarnings);
}
// Unknown version:
CONDWARNING(a_LogWarnings, "Cannot load cubeset %s, version (%d) not supported.", a_FileName.c_str(), Version);
return false;
}
void cPrefabPiecePool::AddToPerConnectorMap(cPrefab * a_Prefab)
{
cPiece::cConnectors Connectors = (static_cast<const cPiece *>(a_Prefab))->GetConnectors();
for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr)
{
m_PiecesByConnector[itr->m_Type].push_back(a_Prefab);
}
}
bool cPrefabPiecePool::LoadFromCubesetVer1(const AString & a_FileName, cLuaState & a_LuaState, bool a_LogWarnings)
{
// Load the metadata and apply the known ones:
ReadPoolMetadataCubesetVer1(a_FileName, a_LuaState, a_LogWarnings);
ApplyBaseMetadataCubesetVer1(a_FileName, a_LogWarnings);
// Push the Cubeset.Pieces global value on the stack:
auto pieces = a_LuaState.WalkToNamedGlobal("Cubeset.Pieces");
if (!pieces.IsValid() || !lua_istable(a_LuaState, -1))
{
CONDWARNING(a_LogWarnings, "The cubeset file %s doesn't contain any pieces", a_FileName.c_str());
return false;
}
// Iterate over all items in the Cubeset.Pieces value:
int idx = 1;
bool res = true;
while (true)
{
lua_pushinteger(a_LuaState, idx); // stk: [Pieces] [idx]
lua_gettable(a_LuaState, -2); // stk: [Pieces] [PieceItem]
if (!lua_istable(a_LuaState, -1))
{
// The PieceItem is not present, we've iterated over all items
lua_pop(a_LuaState, 1); // stk: [Pieces]
break;
}
if (!LoadCubesetPieceVer1(a_FileName, a_LuaState, idx, a_LogWarnings))
{
res = false;
}
lua_pop(a_LuaState, 1); // stk: [Pieces]
idx += 1;
}
return res;
}
bool cPrefabPiecePool::LoadCubesetPieceVer1(const AString & a_FileName, cLuaState & a_LuaState, int a_PieceIndex, bool a_LogWarnings)
{
ASSERT(lua_istable(a_LuaState, -1));
// The piece name is optional, but useful for debugging messages:
AString PieceName;
if (!a_LuaState.GetNamedValue("OriginData.ExportName", PieceName))
{
Printf(PieceName, "Piece #%d", a_PieceIndex);
}
// Read the hitbox dimensions:
cCuboid Hitbox;
if (
!a_LuaState.GetNamedValue("Hitbox.MinX", Hitbox.p1.x) ||
!a_LuaState.GetNamedValue("Hitbox.MinY", Hitbox.p1.y) ||
!a_LuaState.GetNamedValue("Hitbox.MinZ", Hitbox.p1.z) ||
!a_LuaState.GetNamedValue("Hitbox.MaxX", Hitbox.p2.x) ||
!a_LuaState.GetNamedValue("Hitbox.MaxY", Hitbox.p2.y) ||
!a_LuaState.GetNamedValue("Hitbox.MaxZ", Hitbox.p2.z)
)
{
CONDWARNING(a_LogWarnings, "Cannot load piece %s from file %s, it's missing hitbox information", PieceName.c_str(), a_FileName.c_str());
return false;
}
// Load the prefab data:
auto prefab = LoadPrefabFromCubesetVer1(a_FileName, a_LuaState, PieceName, a_LogWarnings);
if (prefab == nullptr)
{
return false;
}
prefab->SetHitBox(Hitbox);
// Read the connectors
if (!ReadConnectorsCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings))
{
return false;
}
// Read the allowed rotations. It is an optional metadata value, default to 0:
int AllowedRotations = 0;
a_LuaState.GetNamedValue("Metadata.AllowedRotations", AllowedRotations);
prefab->SetAllowedRotations(AllowedRotations);
// Read the relevant metadata for the piece:
if (!ReadPieceMetadataCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings))
{
return false;
}
// If the piece is a starting piece, check that it has a vertical strategy:
int IsStartingPiece = 0;
a_LuaState.GetNamedValue("Metadata.IsStarting", IsStartingPiece);
if (IsStartingPiece != 0)
{
if (prefab->GetVerticalStrategy() == nullptr)
{
CONDWARNING(a_LogWarnings, "Starting prefab %s in file %s doesn't have its VerticalStrategy set. Setting to Fixed|150.",
PieceName.c_str(), a_FileName.c_str()
);
VERIFY(prefab->SetVerticalStrategyFromString("Fixed|150", false));
}
}
// Add the prefab into the list of pieces:
if (IsStartingPiece != 0)
{
m_StartingPieces.push_back(prefab.release());
}
else
{
auto p = prefab.release();
m_AllPieces.push_back(p);
AddToPerConnectorMap(p);
}
return true;
}
std::unique_ptr<cPrefab> cPrefabPiecePool::LoadPrefabFromCubesetVer1(
const AString & a_FileName,
cLuaState & a_LuaState,
const AString & a_PieceName,
bool a_LogWarnings
)
{
// First try loading a referenced schematic file, if any:
AString SchematicFileName;
if (a_LuaState.GetNamedValue("SchematicFileName", SchematicFileName))
{
auto PathEnd = a_FileName.find_last_of("/\\"); // Find the last path separator
if (PathEnd != AString::npos)
{
SchematicFileName = a_FileName.substr(0, PathEnd) + SchematicFileName;
}
cBlockArea area;
try
{
cSchematicFileSerializer::LoadFromSchematicFile(area, SchematicFileName);
}
catch (const std::exception & Oops)
{
CONDWARNING(a_LogWarnings, "Cannot load schematic file \"%s\" for piece %s in cubeset %s. %s",
SchematicFileName.c_str(), a_PieceName.c_str(), a_FileName.c_str(), Oops.what()
);
return nullptr;
}
return std::make_unique<cPrefab>(area);
} // if (SchematicFileName)
// There's no referenced schematic file, load from BlockDefinitions / BlockData.
// Get references to the data and the table.concat function:
cLuaState::cRef TableConcat, BlockDefinitions, BlockData;
if (
!a_LuaState.GetNamedGlobal("table.concat", TableConcat) ||
!a_LuaState.GetNamedValue("BlockDefinitions", BlockDefinitions) ||
!a_LuaState.GetNamedValue("BlockData", BlockData)
)
{
CONDWARNING(a_LogWarnings, "Cannot parse block data for piece %s in cubeset %s", a_PieceName.c_str(), a_FileName.c_str());
return nullptr;
}
// Call table.concat() on the BlockDefinitions:
AString BlockDefStr;
if (!a_LuaState.Call(TableConcat, BlockDefinitions, "\n", cLuaState::Return, BlockDefStr))
{
CONDWARNING(a_LogWarnings, "Cannot concat block definitions for piece %s in cubeset %s", a_PieceName.c_str(), a_FileName.c_str());
return nullptr;
}
// Call table.concat() on the BlockData:
AString BlockDataStr;
if (!a_LuaState.Call(TableConcat, BlockData, "", cLuaState::Return, BlockDataStr))
{
CONDWARNING(a_LogWarnings, "Cannot concat block data for piece %s in cubeset %s", a_PieceName.c_str(), a_FileName.c_str());
return nullptr;
}
// Read the size:
int SizeX = 0, SizeY = 0, SizeZ = 0;
if (
!a_LuaState.GetNamedValue("Size.x", SizeX) ||
!a_LuaState.GetNamedValue("Size.y", SizeY) ||
!a_LuaState.GetNamedValue("Size.z", SizeZ)
)
{
CONDWARNING(a_LogWarnings, "Cannot load piece %s from file %s, its size information is missing", a_PieceName.c_str(), a_FileName.c_str());
return nullptr;
}
// Check that the size matches the data length:
if (static_cast<size_t>(SizeX * SizeY * SizeZ) != BlockDataStr.size())
{
CONDWARNING(a_LogWarnings, "Cannot create piece %s from file %s, its size (%d) doesn't match the blockdata length (%u)",
a_PieceName.c_str(), a_FileName.c_str(),
SizeX * SizeY * SizeZ, static_cast<unsigned>(BlockDataStr.size())
);
return nullptr;
}
return std::make_unique<cPrefab>(BlockDefStr, BlockDataStr, SizeX, SizeY, SizeZ);
}
bool cPrefabPiecePool::ReadConnectorsCubesetVer1(
const AString & a_FileName,
cLuaState & a_LuaState,
const AString & a_PieceName,
cPrefab * a_Prefab,
bool a_LogWarnings
)
{
// Get the Connectors subtable:
auto conns = a_LuaState.WalkToValue("Connectors");
if (!conns.IsValid())
{
CONDWARNING(a_LogWarnings, "Cannot load piece %s from file %s, it has no connectors definition.", a_PieceName.c_str(), a_FileName.c_str());
return false;
}
// Iterate over all items in the Connectors table:
int idx = 1;
bool res = true;
while (true)
{
lua_pushinteger(a_LuaState, idx); // stk: [Connectors] [idx]
lua_gettable(a_LuaState, -2); // stk: [Connectors] [conn]
if (!lua_istable(a_LuaState, -1))
{
// The connector is not present, we've iterated over all items
lua_pop(a_LuaState, 1); // stk: [Connectors]
break;
}
int Type = 0, RelX = 0, RelY = 0, RelZ = 0;
AString DirectionStr;
cPiece::cConnector::eDirection Direction = cPiece::cConnector::dirYM;
if (
!a_LuaState.GetNamedValue("Type", Type) ||
!a_LuaState.GetNamedValue("RelX", RelX) ||
!a_LuaState.GetNamedValue("RelY", RelY) ||
!a_LuaState.GetNamedValue("RelZ", RelZ) ||
!a_LuaState.GetNamedValue("Direction", DirectionStr) ||
!cPiece::cConnector::StringToDirection(DirectionStr, Direction)
)
{
if (a_LogWarnings)
{
FLOGWARNING("Piece {0} in file {1} has a malformed Connector at index {2} ({3}, type {4}, direction {5}). Skipping the connector.",
a_PieceName, a_FileName, idx, Vector3i{RelX, RelY, RelZ}, Type, DirectionStr
);
}
res = false;
lua_pop(a_LuaState, 1); // stk: [Connectors]
idx += 1;
continue;
}
a_Prefab->AddConnector(RelX, RelY, RelZ, Direction, Type);
lua_pop(a_LuaState, 1); // stk: [Connectors]
idx += 1;
}
return res;
}
bool cPrefabPiecePool::ReadPieceMetadataCubesetVer1(
const AString & a_FileName,
cLuaState & a_LuaState,
const AString & a_PieceName,
cPrefab * a_Prefab,
bool a_LogWarnings
)
{
// Push the Metadata table on top of the Lua stack:
auto md = a_LuaState.WalkToValue("Metadata");
if (!md.IsValid())
{
return false;
}
// Get the values:
int AddWeightIfSame = 0, DefaultWeight = 100, MoveToGround = 0;
AString DepthWeight, MergeStrategy, VerticalLimit, VerticalStrategy;
a_LuaState.GetNamedValue("AddWeightIfSame", AddWeightIfSame);
a_LuaState.GetNamedValue("DefaultWeight", DefaultWeight);
a_LuaState.GetNamedValue("DepthWeight", DepthWeight);
a_LuaState.GetNamedValue("MergeStrategy", MergeStrategy);
a_LuaState.GetNamedValue("MoveToGround", MoveToGround);
a_LuaState.GetNamedValue("VerticalLimit", VerticalLimit);
a_LuaState.GetNamedValue("VerticalStrategy", VerticalStrategy);
// Apply the values:
a_Prefab->SetAddWeightIfSame(AddWeightIfSame);
a_Prefab->SetDefaultWeight(DefaultWeight);
a_Prefab->ParseDepthWeight(DepthWeight.c_str());
auto msmap = GetMergeStrategyMap();
auto strategy = msmap.find(MergeStrategy);
if (strategy == msmap.end())
{
CONDWARNING(a_LogWarnings, "Unknown merge strategy (\"%s\") specified for piece %s in file %s. Using msSpongePrint instead.",
MergeStrategy.c_str(), a_PieceName.c_str(), a_FileName.c_str()
);
a_Prefab->SetMergeStrategy(cBlockArea::msSpongePrint);
}
else
{
a_Prefab->SetMergeStrategy(strategy->second);
}
a_Prefab->SetMoveToGround(MoveToGround != 0);
AString ExpandFloorStrategyStr;
if (!a_LuaState.GetNamedValue("ExpandFloorStrategy", ExpandFloorStrategyStr))
{
// Check the older variant for ExpandFloorStrategy, ShouldExpandFloor:
int ShouldExpandFloor;
if (a_LuaState.GetNamedValue("ShouldExpandFloor", ShouldExpandFloor))
{
LOG("Piece \"%s\" in file \"%s\" is using the old \"ShouldExpandFloor\" attribute. Use the new \"ExpandFloorStrategy\" attribute instead for more options.",
a_PieceName.c_str(), a_FileName.c_str()
);
a_Prefab->SetExtendFloorStrategy((ShouldExpandFloor != 0) ? cPrefab::efsRepeatBottomTillNonAir : cPrefab::efsNone);
}
}
else
{
auto lcExpandFloorStrategyStr = StrToLower(ExpandFloorStrategyStr);
if (lcExpandFloorStrategyStr == "repeatbottomtillnonair")
{
a_Prefab->SetExtendFloorStrategy(cPrefab::efsRepeatBottomTillNonAir);
}
else if (lcExpandFloorStrategyStr == "repeatbottomtillsolid")
{
a_Prefab->SetExtendFloorStrategy(cPrefab::efsRepeatBottomTillSolid);
}
else
{
if (lcExpandFloorStrategyStr != "none")
{
LOGWARNING("Piece \"%s\" in file \"%s\" is using an unknown \"ExpandFloorStrategy\" attribute value: \"%s\"",
a_PieceName.c_str(), a_FileName.c_str(), ExpandFloorStrategyStr.c_str()
);
}
a_Prefab->SetExtendFloorStrategy(cPrefab::efsNone);
}
}
if (!VerticalLimit.empty())
{
if (!a_Prefab->SetVerticalLimitFromString(VerticalLimit, a_LogWarnings))
{
CONDWARNING(a_LogWarnings, "Unknown VerticalLimit (\"%s\") specified for piece %s in file %s. Using no limit instead.",
VerticalLimit.c_str(), a_PieceName.c_str(), a_FileName.c_str()
);
}
}
a_Prefab->SetVerticalStrategyFromString(VerticalStrategy, a_LogWarnings);
return true;
}
void cPrefabPiecePool::ApplyBaseMetadataCubesetVer1(
const AString & a_FileName,
bool a_LogWarnings
)
{
// Set the metadata values to defaults:
m_MinDensity = 100;
m_MaxDensity = 100;
m_VillageRoadBlockType = E_BLOCK_GRAVEL;
m_VillageRoadBlockMeta = 0;
m_VillageWaterRoadBlockType = E_BLOCK_PLANKS;
m_VillageWaterRoadBlockMeta = 0;
// Read the metadata values:
m_IntendedUse = GetMetadata("IntendedUse");
GetStringMapInteger(m_Metadata, "MaxDensity", m_MaxDensity);
GetStringMapInteger(m_Metadata, "MinDensity", m_MinDensity);
GetStringMapInteger(m_Metadata, "VillageRoadBlockType", m_VillageRoadBlockType);
GetStringMapInteger(m_Metadata, "VillageRoadBlockMeta", m_VillageRoadBlockMeta);
GetStringMapInteger(m_Metadata, "VillageWaterRoadBlockType", m_VillageWaterRoadBlockType);
GetStringMapInteger(m_Metadata, "VillageWaterRoadBlockMeta", m_VillageWaterRoadBlockMeta);
// Read the allowed biomes:
AString allowedBiomes = GetMetadata("AllowedBiomes");
if (allowedBiomes.empty())
{
// All biomes are allowed:
for (int b = biFirstBiome; b <= biMaxBiome; b++)
{
m_AllowedBiomes.insert(static_cast<EMCSBiome>(b));
}
for (int b = biFirstVariantBiome; b <= biMaxVariantBiome; b++)
{
m_AllowedBiomes.insert(static_cast<EMCSBiome>(b));
}
}
else
{
auto biomes = StringSplitAndTrim(allowedBiomes, ",");
for (const auto & biome: biomes)
{
EMCSBiome b = StringToBiome(biome);
if (b == biInvalidBiome)
{
CONDWARNING(a_LogWarnings, "Invalid biome (\"%s\") specified in AllowedBiomes in cubeset file %s. Skipping the biome.",
biome.c_str(), a_FileName.c_str()
);
continue;
}
m_AllowedBiomes.insert(b);
}
}
}
bool cPrefabPiecePool::ReadPoolMetadataCubesetVer1(
const AString & a_FileName,
cLuaState & a_LuaState,
bool a_LogWarnings
)
{
// Push the Cubeset.Metadata table on top of the Lua stack:
auto gp = a_LuaState.WalkToNamedGlobal("Cubeset.Metadata");
if (!gp.IsValid())
{
return true;
}
// Iterate over elements in the table, put them into the m_GeneratorParams map:
lua_pushnil(a_LuaState); // Table is at index -2, starting key (nil) at index -1
while (lua_next(a_LuaState, -2) != 0)
{
// Table at index -3, key at index -2, value at index -1
AString key, val;
a_LuaState.GetStackValues(-2, key, val);
m_Metadata[key] = val;
lua_pop(a_LuaState, 1); // Table at index -2, key at index -1
}
return true;
}
AString cPrefabPiecePool::GetMetadata(const AString & a_ParamName) const
{
auto itr = m_Metadata.find(a_ParamName);
if (itr == m_Metadata.end())
{
return AString();
}
return itr->second;
}
void cPrefabPiecePool::AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_SeaLevel)
{
// Assign the generator linkage to all starting pieces' VerticalStrategies:
for (auto & piece: m_StartingPieces)
{
auto verticalStrategy = piece->GetVerticalStrategy();
if (verticalStrategy != nullptr)
{
verticalStrategy->AssignGens(a_Seed, a_BiomeGen, a_HeightGen, a_SeaLevel);
}
} // for piece - m_StartingPieces[]
// Assign the generator linkage to all pieces' VerticalLimits:
for (auto & piece: m_AllPieces)
{
auto verticalLimit = piece->GetVerticalLimit();
if (verticalLimit != nullptr)
{
verticalLimit->AssignGens(a_Seed, a_BiomeGen, a_HeightGen, a_SeaLevel);
}
} // for piece - m_AllPieces[]
}
cPieces cPrefabPiecePool::GetPiecesWithConnector(int a_ConnectorType)
{
return m_PiecesByConnector[a_ConnectorType];
}
cPieces cPrefabPiecePool::GetStartingPieces(void)
{
if (m_StartingPieces.empty())
{
return m_AllPieces;
}
else
{
return m_StartingPieces;
}
}
int cPrefabPiecePool::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece)
{
return (static_cast<const cPrefab &>(a_NewPiece)).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
}
int cPrefabPiecePool::GetStartingPieceWeight(const cPiece & a_NewPiece)
{
return (static_cast<const cPrefab &>(a_NewPiece)).GetDefaultWeight();
}
void cPrefabPiecePool::PiecePlaced(const cPiece & a_Piece)
{
// Do nothing
UNUSED(a_Piece);
}
void cPrefabPiecePool::Reset(void)
{
// Do nothing
}