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#pragma once

#include "ItemHandler.h"
#include "../Blocks/BlockComparator.h"





class cItemComparatorHandler final : public cItemHandler
{
	using Super = cItemHandler;

  public:
	using Super::Super;


	virtual bool CommitPlacement(
		cPlayer & a_Player,
		const cItem & a_HeldItem,
		const Vector3i a_PlacePosition,
		const eBlockFace a_ClickedBlockFace,
		const Vector3i a_CursorPosition
	) const override
	{
		return a_Player.PlaceBlock(
			a_PlacePosition,
			E_BLOCK_INACTIVE_COMPARATOR,
			cBlockComparatorHandler::YawToMetaData(a_Player.GetYaw())
		);
	}


	virtual bool IsPlaceable(void) const override { return true; }
};