#pragma once
#include "ItemHandler.h"
class cItemFoodHandler :
public cItemHandler
{
typedef cItemHandler super;
public:
cItemFoodHandler(int a_ItemType)
: super(a_ItemType)
{
}
virtual bool IsFood(void) override
{
return true;
}
virtual FoodInfo GetFoodInfo(void) override
{
switch (m_ItemType)
{
// Please keep alpha-sorted.
case E_ITEM_BAKED_POTATO: return FoodInfo(5, 6);
case E_ITEM_BEETROOT: return FoodInfo(1, 1.2);
case E_ITEM_BEETROOT_SOUP: return FoodInfo(6, 7.2);
case E_ITEM_BREAD: return FoodInfo(5, 6);
// Carrots handled in ItemSeeds
case E_ITEM_CHORUS_FRUIT: return FoodInfo(4, 2.4);
case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2);
case E_ITEM_COOKED_FISH: return FoodInfo(5, 6); // TODO: Add other fish types
case E_ITEM_COOKED_MUTTON: return FoodInfo(6, 9.6);
case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8);
case E_ITEM_COOKED_RABBIT: return FoodInfo(5, 6);
case E_ITEM_COOKIE: return FoodInfo(2, 0.5);
// Golden apple handled in ItemGoldenApple
case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4);
case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2);
case E_ITEM_MUSHROOM_SOUP: return FoodInfo(6, 7.2);
case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2);
// Potatoes handled in ItemSeeds
case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8);
case E_ITEM_RABBIT_STEW: return FoodInfo(10, 12);
case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4);
case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8);
case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2);
case E_ITEM_RAW_FISH: return FoodInfo(2, 1.2);
case E_ITEM_RAW_MUTTON: return FoodInfo(2, 1.2);
case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8);
case E_ITEM_RAW_RABBIT: return FoodInfo(3, 1.8);
case E_ITEM_ROTTEN_FLESH: return FoodInfo(4, 0.8);
case E_ITEM_SPIDER_EYE: return FoodInfo(2, 3.2);
case E_ITEM_STEAK: return FoodInfo(8, 12.8);
}
LOGWARNING("%s: Unknown food item (%d), returning zero nutrition", __FUNCTION__, m_ItemType);
return FoodInfo(0, 0.f);
}
virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance) override
{
switch (m_ItemType)
{
case E_ITEM_RAW_CHICKEN:
{
a_EffectType = cEntityEffect::effHunger;
a_EffectDurationTicks = 600;
a_EffectIntensity = 0;
a_Chance = 0.3f;
return true;
}
case E_ITEM_ROTTEN_FLESH:
{
a_EffectType = cEntityEffect::effHunger;
a_EffectDurationTicks = 600;
a_EffectIntensity = 0;
a_Chance = 0.8f;
return true;
}
case E_ITEM_SPIDER_EYE:
{
a_EffectType = cEntityEffect::effPoison;
a_EffectDurationTicks = 100;
a_EffectIntensity = 0;
a_Chance = 1.0f;
return true;
}
case E_ITEM_POISONOUS_POTATO:
{
a_EffectType = cEntityEffect::effPoison;
a_EffectDurationTicks = 100;
a_EffectIntensity = 0;
a_Chance = 0.6f;
return true;
}
}
return false;
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{
if (!super::EatItem(a_Player, a_Item))
{
return false;
}
switch (m_ItemType)
{
case E_ITEM_MUSHROOM_SOUP:
case E_ITEM_RABBIT_STEW:
{
// Return a bowl to the inventory
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().AddItem(cItem(E_ITEM_BOWL));
}
break;
}
}
return true;
}
};