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path: root/src/Items/ItemFurnace.h
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#pragma once

#include "ItemHandler.h"
#include "Blocks/BlockFurnace.h"





class cItemFurnaceHandler final : public cItemHandler
{
	using Super = cItemHandler;

  public:
	using Super::Super;

  private:
	virtual bool CommitPlacement(
		cPlayer & a_Player,
		const cItem & a_HeldItem,
		const Vector3i a_PlacePosition,
		const eBlockFace a_ClickedBlockFace,
		const Vector3i a_CursorPosition
	) const override
	{
		return a_Player
			.PlaceBlock(a_PlacePosition, E_BLOCK_FURNACE, cBlockFurnaceHandler::YawToMetaData(a_Player.GetYaw()));
	}
};