#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "CaveSpider.h"
#include "../World.h"
#include "Mobs/Behaviors/BehaviorAttackerMelee.h"
void CaveSpiderPostAttack(cBehaviorAttackerMelee & a_Behavior, cMonster & a_Attacker, cPawn & a_Attacked)
{
UNUSED(a_Behavior);
UNUSED(a_Attacker);
// TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
a_Attacked.AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0);
}
cCaveSpider::cCaveSpider(void)
: super(mtCaveSpider, "entity.spider.hurt", "entity.spider.death", 0.7, 0.5)
, m_BehaviorAttackerMelee(CaveSpiderPostAttack)
{
m_EMPersonality = AGGRESSIVE;
m_BehaviorAttackerMelee.AttachToMonster(*this);
m_BehaviorWanderer.AttachToMonster(*this);
m_BehaviorAggressive.AttachToMonster(*this);
GetMonsterConfig("CaveSpider");
}
void cCaveSpider::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
}
void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
}
}