#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Sheep.h"
#include "../BlockID.h"
#include "../Entities/Player.h"
#include "../World.h"
cSheep::cSheep(int a_Color) :
super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
m_IsSheared(false),
m_WoolColor(a_Color),
m_TimeToStopEating(-1)
{
}
void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if (!m_IsSheared)
{
a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
}
}
void cSheep::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
{
m_IsSheared = true;
m_World->BroadcastEntityMetadata(*this);
if (!a_Player.IsGameModeCreative())
{
a_Player.UseEquippedItem();
}
cItems Drops;
int NumDrops = m_World->GetTickRandomNumber(2) + 1;
Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage))
{
m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
m_World->BroadcastEntityMetadata(*this);
}
}
void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
// The sheep should not move when he's eating so only handle the physics.
if (m_TimeToStopEating > 0)
{
HandlePhysics(a_Dt, a_Chunk);
m_TimeToStopEating--;
if (m_TimeToStopEating == 0)
{
if (m_World->GetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ()) == E_BLOCK_GRASS)
{
// The sheep ate the grass so we change it to dirt.
m_World->SetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ(), E_BLOCK_DIRT, 0);
m_IsSheared = false;
m_World->BroadcastEntityMetadata(*this);
}
}
}
else
{
super::Tick(a_Dt, a_Chunk);
if (m_World->GetTickRandomNumber(600) == 1)
{
if (m_World->GetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ()) == E_BLOCK_GRASS)
{
m_World->BroadcastEntityStatus(*this, 10);
m_TimeToStopEating = 40;
}
}
}
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
{
if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_WHEAT)
{
if (!IsBegging())
{
m_IsBegging = true;
m_World->BroadcastEntityMetadata(*this);
}
Vector3d PlayerPos = a_Closest_Player->GetPosition();
PlayerPos.y++;
m_FinalDestination = PlayerPos;
}
else
{
if (IsBegging())
{
m_IsBegging = false;
m_World->BroadcastEntityMetadata(*this);
}
}
}
}