// Protocol_1_14.cpp
/*
Implements the 1.14 protocol classes:
- release 1.14 protocol (#477)
*/
#include "Globals.h"
#include "Protocol_1_14.h"
#include "Packetizer.h"
#include "../Entities/Player.h"
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
#include "Palettes/Upgrade.h"
#include "Palettes/Palette_1_14.h"
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_14:
void cProtocol_1_14::SendBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
}
void cProtocol_1_14::SendBlockBreakAnim(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage)
{
}
void cProtocol_1_14::SendEditSign(Vector3i a_BlockPos)
{
}
void cProtocol_1_14::SendEntityAnimation(const cEntity & a_Entity, EntityAnimation a_Animation)
{
if (a_Animation == EntityAnimation::PlayerEntersBed)
{
// Use Bed packet removed, through metadata instead:
SendEntityMetadata(a_Entity);
return;
}
Super::SendEntityAnimation(a_Entity, a_Animation);
}
void cProtocol_1_14::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
{
cServer * Server = cRoot::Get()->GetServer();
cPacketizer Pkt(*this, pktJoinGame);
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0));
Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension()));
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteString("default");
Pkt.WriteVarInt32(ToUnsigned(a_World.GetMaxViewDistance()));
Pkt.WriteBool(false);
}
// Send the spawn position:
{
cPacketizer Pkt(*this, pktSpawnPosition);
Pkt.WriteXZYPosition64(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ());
}
// Send the server difficulty:
{
// cPacketizer Pkt(*this, pktDifficulty);
// Pkt.WriteBEInt8(1);
}
}
void cProtocol_1_14::SendPaintingSpawn(const cPainting & a_Painting)
{
}
void cProtocol_1_14::SendSoundParticleEffect(const EffectID a_EffectID, Vector3i a_Origin, int a_Data)
{
}
void cProtocol_1_14::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
}
void cProtocol_1_14::SendUpdateSign(Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
}
UInt32 cProtocol_1_14::GetPacketID(ePacketType a_PacketType) const
{
switch (a_PacketType)
{
case cProtocol::pktAttachEntity: return 0x4A;
case cProtocol::pktCameraSetTo: return 0x3E;
case cProtocol::pktCollectEntity: return 0x55;
case cProtocol::pktDestroyEntity: return 0x37;
case cProtocol::pktDisconnectDuringGame: return 0x1A;
case cProtocol::pktEntityEffect: return 0x59;
case cProtocol::pktEntityEquipment: return 0x46;
case cProtocol::pktEntityHeadLook: return 0x3B;
case cProtocol::pktEntityMeta: return 0x43;
case cProtocol::pktEntityProperties: return 0x58;
case cProtocol::pktEntityStatus: return 0x1B;
case cProtocol::pktEntityVelocity: return 0x45;
case cProtocol::pktExperience: return 0x47;
case cProtocol::pktExplosion: return 0x1C;
case cProtocol::pktGameMode: return 0x1E;
case cProtocol::pktHeldItemChange: return 0x3F;
case cProtocol::pktInventorySlot: return 0x16;
case cProtocol::pktKeepAlive: return 0x20;
case cProtocol::pktParticleEffect: return 0x23;
case cProtocol::pktPlayerAbilities: return 0x31;
case cProtocol::pktPlayerList: return 0x33;
case cProtocol::pktPlayerMoveLook: return 0x35;
case cProtocol::pktPluginMessage: return 0x18;
case cProtocol::pktRemoveEntityEffect: return 0x38;
case cProtocol::pktResourcePack: return 0x39;
case cProtocol::pktRespawn: return 0x3A;
case cProtocol::pktScoreboardObjective: return 0x49;
case cProtocol::pktSoundEffect: return 0x19;
case cProtocol::pktSoundParticleEffect: return 0x22;
case cProtocol::pktSpawnPosition: return 0x4D;
case cProtocol::pktTeleportEntity: return 0x56;
case cProtocol::pktTimeUpdate: return 0x4E;
case cProtocol::pktTitle: return 0x4F;
case cProtocol::pktUnloadChunk: return 0x1D;
case cProtocol::pktUnlockRecipe: return 0x36;
case cProtocol::pktUpdateHealth: return 0x48;
case cProtocol::pktUpdateScore: return 0x4C;
case cProtocol::pktUpdateSign: return 0x2F;
case cProtocol::pktWindowItems: return 0x14;
case cProtocol::pktWindowOpen: return 0x2E;
case cProtocol::pktWindowProperty: return 0x15;
default: return Super::GetPacketID(a_PacketType);
}
}
std::pair<short, short> cProtocol_1_14::GetItemFromProtocolID(UInt32 a_ProtocolID) const
{
return PaletteUpgrade::ToItem(Palette_1_14::ToItem(a_ProtocolID));
}
UInt32 cProtocol_1_14::GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const
{
return Palette_1_14::From(PaletteUpgrade::FromBlock(a_BlockType, a_Meta));
}
signed char cProtocol_1_14::GetProtocolEntityStatus(EntityAnimation a_Animation) const
{
switch (a_Animation)
{
case EntityAnimation::FoxChews: return 45;
case EntityAnimation::OcelotTrusts: return 40;
case EntityAnimation::OcelotDistrusts: return 41;
case EntityAnimation::PawnBerryBushPricks: return 44;
case EntityAnimation::PawnChestEquipmentBreaks: return 50;
case EntityAnimation::PawnFeetEquipmentBreaks: return 52;
case EntityAnimation::PawnHeadEquipmentBreaks: return 49;
case EntityAnimation::PawnLegsEquipmentBreaks: return 51;
case EntityAnimation::PawnMainHandEquipmentBreaks: return 47;
case EntityAnimation::PawnOffHandEquipmentBreaks: return 48;
case EntityAnimation::PawnTeleports: return 46;
case EntityAnimation::PlayerBadOmenActivates: return 43;
case EntityAnimation::RavagerAttacks: return 4;
case EntityAnimation::RavagerBecomesStunned: return 39;
case EntityAnimation::VillagerSweats: return 42;
default: return Super::GetProtocolEntityStatus(a_Animation);
}
}
UInt32 cProtocol_1_14::GetProtocolItemType(short a_ItemID, short a_ItemDamage) const
{
return Palette_1_14::From(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage));
}
UInt32 cProtocol_1_14::GetProtocolStatisticType(const CustomStatistic a_Statistic) const
{
return Palette_1_14::From(a_Statistic);
}
cProtocol::Version cProtocol_1_14::GetProtocolVersion() const
{
return Version::v1_14;
}
bool cProtocol_1_14::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
if (m_State != State::Game)
{
return Super::HandlePacket(a_ByteBuffer, a_PacketType);
}
// Game
switch (a_PacketType)
{
default: a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace()); a_ByteBuffer.CommitRead(); return true;
}
}
void cProtocol_1_14::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
}
void cProtocol_1_14::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
}
void cProtocol_1_14::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
}