// BeaconWindow.h
// Representing the UI window for the beacon block
#pragma once
#include "Window.h"
#include "../Entities/Player.h"
class cBeaconWindow :
public cWindow
{
typedef cWindow super;
public:
cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) :
cWindow(wtBeacon, "Beacon"),
m_Beacon(a_Beacon)
{
m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; }
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override
{
cSlotAreas AreasInOrder;
if (a_ClickedArea == m_SlotAreas[0])
{
// Beacon Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
if (cSlotAreaBeacon::IsPlaceableItem(a_ItemStack.m_ItemType) && (a_ItemStack.m_ItemCount == 1))
{
AreasInOrder.push_back(m_SlotAreas[0]); /* Beacon */
}
if (a_ClickedArea == m_SlotAreas[1])
{
// Inventory Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
}
else
{
// Hotbar Area
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
}
super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
// cWindow Overrides:
virtual void OpenedByPlayer(cPlayer & a_Player) override
{
super::OpenedByPlayer(a_Player);
a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
}
protected:
cBeaconEntity * m_Beacon;
};