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// DropSpenserWindow.h

// Representing the UI window for the dropper / dispenser block





#pragma once

#include "Window.h"
#include "../BlockEntities/DropSpenserEntity.h"





class cDropSpenserWindow : public cWindow
{
	using Super = cWindow;

  public:
	cDropSpenserWindow(cDropSpenserEntity * a_DropSpenser);

	virtual void DistributeStack(
		cItem & a_ItemStack,
		int a_Slot,
		cPlayer & a_Player,
		cSlotArea * a_ClickedArea,
		bool a_ShouldApply
	) override;
};