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// StatSerializer.h
// Declares the cStatSerializer class that is used for saving stats into JSON
#pragma once
// fwd:
class cStatManager;
namespace Json { class Value; }
class cStatSerializer
{
public:
cStatSerializer(cStatManager & Manager, const std::string & WorldPath, std::string FileName);
/* Try to load the player statistics. */
void Load(void);
/* Try to save the player statistics. */
void Save(void);
private:
void SaveStatToJSON(Json::Value & a_Out);
void LoadLegacyFromJSON(const Json::Value & In);
void LoadCustomStatFromJSON(const Json::Value & a_In);
cStatManager & m_Manager;
std::string m_Path;
} ;
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