// ByteBufferTest.cpp
// Implements the main app entrypoint for the cByteBuffer class test
#include "Globals.h"
#include "BoundingBox.h"
/** Runs the tests, returns the number of failed tests. */
static int Test(void)
{
int NumFailed = 0;
Vector3d Min(1, 1, 1);
Vector3d Max(2, 2, 2);
Vector3d LineDefs[] =
{
Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP)
Vector3d(1.5, 0, 1.5), Vector3d(1.5, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
Vector3d(0, 0, 0), Vector3d(2, 2, 2), // Should intersect at 0.5, face 0, 3 or 5 (anyM)
Vector3d(0.999, 0, 1.5), Vector3d(0.999, 4, 1.5), // Should not intersect
Vector3d(1.999, 0, 1.5), Vector3d(1.999, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
Vector3d(2.001, 0, 1.5), Vector3d(2.001, 4, 1.5), // Should not intersect
} ;
bool Results[] = {true, true, true, false, true, false};
double LineCoeffs[] = {2, 0.25, 0.5, 0, 0.25, 0};
for (size_t i = 0; i < ARRAYCOUNT(LineDefs) / 2; i++)
{
double LineCoeff;
eBlockFace Face;
Vector3d Line1 = LineDefs[2 * i];
Vector3d Line2 = LineDefs[2 * i + 1];
bool res = cBoundingBox::CalcLineIntersection(Min, Max, Line1, Line2, LineCoeff, Face);
if (res != Results[i])
{
LOGERROR("LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d",
Line1.x, Line1.y, Line1.z,
Line2.x, Line2.y, Line2.z,
res ? 1 : 0, LineCoeff, Face
);
NumFailed += 1;
}
if (res)
{
if (LineCoeff != LineCoeffs[i])
{
LOGERROR("LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d",
Line1.x, Line1.y, Line1.z,
Line2.x, Line2.y, Line2.z,
res ? 1 : 0, LineCoeff, Face
);
NumFailed += 1;
}
}
} // for i - LineDefs[]
return 0;
}
int main(int argc, char * argv[])
{
auto NumFailed = Test();
LOG("BoundingBox test finished, number of failed tests: %d", NumFailed);
return NumFailed;
}