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authorMattes D <github@xoft.cz>2014-01-11 20:26:09 +0100
committerMattes D <github@xoft.cz>2014-01-11 20:26:09 +0100
commit5417f7bd2dc4a98ca4cd06070fd08d9ce41c8a9c (patch)
tree3ebc08f938e5a16c3dd6342f638f6384bc203fe6
parentMerge pull request #531 from xdot/master (diff)
parentDecoupled cChunkGenerator from cWorld and cRoot. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/ChunkGenerator.cpp48
-rw-r--r--src/Generating/ChunkGenerator.h63
-rw-r--r--src/Generating/ComposableGenerator.cpp11
-rw-r--r--src/Generating/ComposableGenerator.h2
-rw-r--r--src/Generating/FinishGen.cpp4
-rw-r--r--src/Generating/FinishGen.h2
-rw-r--r--src/Generating/Noise3DGenerator.cpp4
-rw-r--r--src/Generating/Noise3DGenerator.h2
-rw-r--r--src/World.cpp78
-rw-r--r--src/World.h24
10 files changed, 188 insertions, 50 deletions
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 126a896af..baa5b76b8 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -2,13 +2,11 @@
#include "Globals.h"
#include "ChunkGenerator.h"
-#include "../World.h"
#include "inifile/iniFile.h"
-#include "../Root.h"
-#include "../Bindings/PluginManager.h"
#include "ChunkDesc.h"
#include "ComposableGenerator.h"
#include "Noise3DGenerator.h"
+#include "../MersenneTwister.h"
@@ -29,8 +27,9 @@ const unsigned int QUEUE_SKIP_LIMIT = 500;
cChunkGenerator::cChunkGenerator(void) :
super("cChunkGenerator"),
- m_World(NULL),
- m_Generator(NULL)
+ m_Generator(NULL),
+ m_PluginInterface(NULL),
+ m_ChunkSink(NULL)
{
}
@@ -47,10 +46,12 @@ cChunkGenerator::~cChunkGenerator()
-bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
+bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile)
{
+ m_PluginInterface = &a_PluginInterface;
+ m_ChunkSink = &a_ChunkSink;
+
MTRand rnd;
- m_World = a_World;
m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
@@ -73,7 +74,7 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
return false;
}
- m_Generator->Initialize(a_World, a_IniFile);
+ m_Generator->Initialize(a_IniFile);
return super::Start();
}
@@ -237,14 +238,14 @@ void cChunkGenerator::Execute(void)
}
// Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set
- if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ))
+ if ((coords.m_ChunkY == 0) && m_ChunkSink->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ))
{
LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ);
// Already generated, ignore request
continue;
}
- if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ))
+ if (SkipEnabled && !m_ChunkSink->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ))
{
LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
continue;
@@ -253,9 +254,6 @@ void cChunkGenerator::Execute(void)
LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
- // Save the chunk right after generating, so that we don't have to generate it again on next run
- m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
-
NumChunksGenerated++;
} // while (!bStop)
}
@@ -265,27 +263,20 @@ void cChunkGenerator::Execute(void)
void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
+ ASSERT(m_PluginInterface != NULL);
+ ASSERT(m_ChunkSink != NULL);
+
cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ);
- cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
+ m_PluginInterface->CallHookChunkGenerating(ChunkDesc);
m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc);
- cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
+ m_PluginInterface->CallHookChunkGenerated(ChunkDesc);
#ifdef _DEBUG
// Verify that the generator has produced valid data:
ChunkDesc.VerifyHeightmap();
#endif
- cChunkDef::BlockNibbles BlockMetas;
- ChunkDesc.CompressBlockMetas(BlockMetas);
-
- m_World->SetChunkData(
- a_ChunkX, a_ChunkZ,
- ChunkDesc.GetBlockTypes(), BlockMetas,
- NULL, NULL, // We don't have lighting, chunk will be lighted when needed
- &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(),
- ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(),
- true
- );
+ m_ChunkSink->OnChunkGenerated(ChunkDesc);
}
@@ -304,9 +295,8 @@ cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) :
-void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
+void cChunkGenerator::cGenerator::Initialize(cIniFile & a_IniFile)
{
- m_World = a_World;
UNUSED(a_IniFile);
}
@@ -319,7 +309,7 @@ EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
cChunkDef::BiomeMap Biomes;
int Y = 0;
int ChunkX, ChunkZ;
- cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
+ cChunkDef::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, ChunkZ);
GenerateBiomes(ChunkX, ChunkZ, Biomes);
return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
}
diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h
index 2d3bb8082..9b2d9eb3c 100644
--- a/src/Generating/ChunkGenerator.h
+++ b/src/Generating/ChunkGenerator.h
@@ -26,7 +26,6 @@ If the generator queue is overloaded, the generator skips chunks with no clients
// fwd:
-class cWorld;
class cIniFile;
class cChunkDesc;
@@ -40,7 +39,7 @@ class cChunkGenerator :
typedef cIsThread super;
public:
- /// The interface that a class has to implement to become a generator
+ /** The interface that a class has to implement to become a generator */
class cGenerator
{
public:
@@ -48,7 +47,7 @@ public:
virtual ~cGenerator() {} ; // Force a virtual destructor
/// Called to initialize the generator on server startup.
- virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile);
+ virtual void Initialize(cIniFile & a_IniFile);
/// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading.
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
@@ -61,14 +60,59 @@ public:
protected:
cChunkGenerator & m_ChunkGenerator;
- cWorld * m_World;
+ } ;
+
+
+ /** The interface through which the plugins are called for their OnChunkGenerating / OnChunkGenerated hooks. */
+ class cPluginInterface
+ {
+ public:
+ // Force a virtual destructor
+ virtual ~cPluginInterface() {}
+
+ /** Called when the chunk is about to be generated.
+ The generator may be partly or fully overriden by the implementation
+ */
+ virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) = 0;
+
+ /** Called after the chunk is generated, before it is handed to the chunk sink.
+ a_ChunkDesc contains the generated chunk data. Implementation may modify this data.
+ */
+ virtual void CallHookChunkGenerated(cChunkDesc & a_ChunkDesc) = 0;
+ } ;
+
+
+ /** The interface through which the generated chunks are handed to the cWorld or whoever created us. */
+ class cChunkSink
+ {
+ public:
+ // Force a virtual destructor
+ virtual ~cChunkSink() {}
+
+ /** Called after the chunk has been generated
+ The interface may store the chunk, send it over network, whatever.
+ The chunk is not expected to be modified, but the generator will survive if the implementation
+ changes the data within. All changes are ignored, though.
+ */
+ virtual void OnChunkGenerated(cChunkDesc & a_ChunkDesc) = 0;
+
+ /** Called just before the chunk generation is started,
+ to verify that it hasn't been generated in the meantime.
+ If this callback returns true, the chunk is not generated.
+ */
+ virtual bool IsChunkValid(int a_ChunkX, int a_ChunkZ) = 0;
+
+ /** Called when the generator is overloaded to skip chunks that are no longer needed.
+ If this callback returns false, the chunk is not generated.
+ */
+ virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) = 0;
} ;
cChunkGenerator (void);
~cChunkGenerator();
- bool Start(cWorld * a_World, cIniFile & a_IniFile);
+ bool Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile);
void Stop(void);
/// Queues the chunk for generation; removes duplicate requests
@@ -91,8 +135,6 @@ public:
private:
- cWorld * m_World;
-
int m_Seed;
cCriticalSection m_CS;
@@ -101,6 +143,13 @@ private:
cEvent m_evtRemoved; ///< Set when an item is removed from the queue
cGenerator * m_Generator; ///< The actual generator engine used to generate chunks
+
+ /** The plugin interface that may modify the generated chunks */
+ cPluginInterface * m_PluginInterface;
+
+ /** The destination where the generated chunks are sent */
+ cChunkSink * m_ChunkSink;
+
// cIsThread override:
virtual void Execute(void) override;
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index 971ff4538..87c4d2c52 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -157,9 +157,9 @@ cComposableGenerator::~cComposableGenerator()
-void cComposableGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
+void cComposableGenerator::Initialize(cIniFile & a_IniFile)
{
- super::Initialize(a_World, a_IniFile);
+ super::Initialize(a_IniFile);
InitBiomeGen(a_IniFile);
InitHeightGen(a_IniFile);
@@ -369,13 +369,14 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int Seed = m_ChunkGenerator.GetSeed();
AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
+ eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld"));
AStringVector Str = StringSplitAndTrim(Structures, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
// Finishers, alpha-sorted:
if (NoCaseCompare(*itr, "BottomLava") == 0)
{
- int DefaultBottomLavaLevel = (m_World->GetDimension() == dimNether) ? 30 : 10;
+ int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10;
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
}
@@ -389,7 +390,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
}
else if (NoCaseCompare(*itr, "LavaSprings") == 0)
{
- m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, *m_World));
+ m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension));
}
else if (NoCaseCompare(*itr, "Lilypads") == 0)
{
@@ -409,7 +410,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
}
else if (NoCaseCompare(*itr, "WaterSprings") == 0)
{
- m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, *m_World));
+ m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension));
}
} // for itr - Str[]
}
diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h
index 7c9c97586..29add0636 100644
--- a/src/Generating/ComposableGenerator.h
+++ b/src/Generating/ComposableGenerator.h
@@ -162,7 +162,7 @@ public:
cComposableGenerator(cChunkGenerator & a_ChunkGenerator);
virtual ~cComposableGenerator();
- virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
+ virtual void Initialize(cIniFile & a_IniFile) override;
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 145fe22e0..4915e6818 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -520,7 +520,7 @@ void cFinishGenPreSimulator::StationarizeFluid(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenFluidSprings:
-cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World) :
+cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension) :
m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other
m_HeightDistribution(255),
m_Fluid(a_Fluid)
@@ -529,7 +529,7 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI
AString SectionName = IsWater ? "WaterSprings" : "LavaSprings";
AString DefaultHeightDistribution;
int DefaultChance = 0;
- switch (a_World.GetDimension())
+ switch (a_Dimension)
{
case dimNether:
{
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
index ed7df5909..d89ffed15 100644
--- a/src/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
@@ -164,7 +164,7 @@ class cFinishGenFluidSprings :
public cFinishGen
{
public:
- cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World);
+ cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension);
protected:
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index 2511bb656..afa40c647 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -150,10 +150,8 @@ cNoise3DGenerator::~cNoise3DGenerator()
-void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
+void cNoise3DGenerator::Initialize(cIniFile & a_IniFile)
{
- m_World = a_World;
-
// Params:
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62);
m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0);
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h
index 0d211cddc..42f61a854 100644
--- a/src/Generating/Noise3DGenerator.h
+++ b/src/Generating/Noise3DGenerator.h
@@ -24,7 +24,7 @@ public:
cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator);
virtual ~cNoise3DGenerator();
- virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
+ virtual void Initialize(cIniFile & a_IniFile) override;
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
diff --git a/src/World.cpp b/src/World.cpp
index 39300d419..1cf82d641 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -10,6 +10,7 @@
#include "Root.h"
#include "inifile/iniFile.h"
#include "ChunkMap.h"
+#include "Generating/ChunkDesc.h"
#include "OSSupport/Timer.h"
// Entities (except mobs):
@@ -238,6 +239,7 @@ cWorld::cWorld(const AString & a_WorldName) :
m_SkyDarkness(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
+ m_GeneratorCallbacks(*this),
m_TickThread(*this)
{
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
@@ -583,7 +585,7 @@ void cWorld::Start(void)
m_Lighting.Start(this);
m_Storage.Start(this, m_StorageSchema);
- m_Generator.Start(this, IniFile);
+ m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile);
m_ChunkSender.Start(this);
m_TickThread.Start();
@@ -2843,3 +2845,77 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorld::cChunkGeneratorCallbacks:
+
+cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) :
+ m_World(&a_World)
+{
+}
+
+
+
+
+
+void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc)
+{
+ cChunkDef::BlockNibbles BlockMetas;
+ a_ChunkDesc.CompressBlockMetas(BlockMetas);
+
+ m_World->SetChunkData(
+ a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(),
+ a_ChunkDesc.GetBlockTypes(), BlockMetas,
+ NULL, NULL, // We don't have lighting, chunk will be lighted when needed
+ &a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(),
+ a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(),
+ true
+ );
+
+ // Save the chunk right after generating, so that we don't have to generate it again on next run
+ m_World->GetStorage().QueueSaveChunk(a_ChunkDesc.GetChunkX(), 0, a_ChunkDesc.GetChunkZ());
+}
+
+
+
+
+
+bool cWorld::cChunkGeneratorCallbacks::IsChunkValid(int a_ChunkX, int a_ChunkZ)
+{
+ return m_World->IsChunkValid(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+bool cWorld::cChunkGeneratorCallbacks::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ)
+{
+ return m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerating(cChunkDesc & a_ChunkDesc)
+{
+ cPluginManager::Get()->CallHookChunkGenerating(
+ m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc
+ );
+}
+
+
+
+
+
+void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_ChunkDesc)
+{
+ cPluginManager::Get()->CallHookChunkGenerated(
+ m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc
+ );
+}
+
+
+
+
+
diff --git a/src/World.h b/src/World.h
index f90ddd90f..b61708d03 100644
--- a/src/World.h
+++ b/src/World.h
@@ -636,6 +636,27 @@ private:
virtual void Execute(void) override;
} ;
+
+ /** Implementation of the callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */
+ class cChunkGeneratorCallbacks :
+ public cChunkGenerator::cChunkSink,
+ public cChunkGenerator::cPluginInterface
+ {
+ cWorld * m_World;
+
+ // cChunkSink overrides:
+ virtual void OnChunkGenerated (cChunkDesc & a_ChunkDesc) override;
+ virtual bool IsChunkValid (int a_ChunkX, int a_ChunkZ) override;
+ virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) override;
+
+ // cPluginInterface overrides:
+ virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) override;
+ virtual void CallHookChunkGenerated (cChunkDesc & a_ChunkDesc) override;
+
+ public:
+ cChunkGeneratorCallbacks(cWorld & a_World);
+ } ;
+
AString m_WorldName;
AString m_IniFileName;
@@ -714,6 +735,9 @@ private:
cChunkGenerator m_Generator;
+ /** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */
+ cChunkGeneratorCallbacks m_GeneratorCallbacks;
+
cChunkSender m_ChunkSender;
cLightingThread m_Lighting;
cTickThread m_TickThread;