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authorLukas Pioch <lukas@zgow.de>2020-04-25 11:27:11 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-04-25 13:27:39 +0200
commit38080c7cac939c433af6c19e8173339bfdb0b68e (patch)
tree44b50a3b1e7f998c7fbae920778632a401fec13e
parentFixed spawning of mobs from dispenser (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockEntities/DispenserEntity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index 568609998..d97d7198e 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -115,7 +115,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
double MobX = 0.5 + dispAbsCoord.x;
double MobZ = 0.5 + dispAbsCoord.z;
auto MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(m_Contents.GetSlot(a_SlotNum).m_ItemDamage);
- if (m_World->SpawnMob(MobX, dispAbsCoord.y, MobZ, static_cast<eMonsterType>(MonsterType), false) != cEntity::INVALID_ID)
+ if (m_World->SpawnMob(MobX, dispAbsCoord.y, MobZ, MonsterType, false) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}