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author | Lukas Pioch <lukas@zgow.de> | 2017-08-24 13:26:23 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-08-24 14:36:29 +0200 |
commit | b55e5f5ad142404a5e376bb65f963acf1a4f8ff3 (patch) | |
tree | 2bdba95efede489ed35d24ff434ec11d6a5c1980 | |
parent | Use target_compile_options instead of variables to add -fomit-frame-pointer to mbedtls (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/LeashKnot.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 12 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 2 |
3 files changed, 8 insertions, 8 deletions
diff --git a/src/Entities/LeashKnot.cpp b/src/Entities/LeashKnot.cpp index 52bb1b4b3..a86dc9d53 100644 --- a/src/Entities/LeashKnot.cpp +++ b/src/Entities/LeashKnot.cpp @@ -83,7 +83,7 @@ void cLeashKnot::TiePlayersLeashedMobs(cPlayer & a_Player, bool a_ShouldBroadCas // All conditions met, unleash from player and leash to fence PotentialLeashed->Unleash(false, false); - PotentialLeashed->LeashTo(m_Knot, m_ShouldBroadcast); + PotentialLeashed->LeashTo(*m_Knot, m_ShouldBroadcast); return false; } } LookForLeashedsCallback(this, &a_Player, a_ShouldBroadCast); diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index d1c2413c3..26db4b3dd 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -431,7 +431,7 @@ void cMonster::CalcLeashActions() auto LeashKnot = cLeashKnot::FindKnotAtPos(*m_World, { FloorC(m_LeashToPos->x), FloorC(m_LeashToPos->y), FloorC(m_LeashToPos->z) }); if (LeashKnot != nullptr) { - LeashTo(LeashKnot); + LeashTo(*LeashKnot); SetLeashToPos(nullptr); } } @@ -688,7 +688,7 @@ void cMonster::OnRightClicked(cPlayer & a_Player) { a_Player.GetInventory().RemoveOneEquippedItem(); } - LeashTo(&a_Player); + LeashTo(a_Player); } } @@ -1407,7 +1407,7 @@ cMonster::eFamily cMonster::GetMobFamily(void) const -void cMonster::LeashTo(cEntity * a_Entity, bool a_ShouldBroadcast) +void cMonster::LeashTo(cEntity & a_Entity, bool a_ShouldBroadcast) { // Do nothing if already leashed if (m_LeashedTo != nullptr) @@ -1415,13 +1415,13 @@ void cMonster::LeashTo(cEntity * a_Entity, bool a_ShouldBroadcast) return; } - m_LeashedTo = a_Entity; + m_LeashedTo = &a_Entity; - a_Entity->AddLeashedMob(this); + a_Entity.AddLeashedMob(this); if (a_ShouldBroadcast) { - m_World->BroadcastLeashEntity(*this, *a_Entity); + m_World->BroadcastLeashEntity(*this, a_Entity); } m_IsLeashActionJustDone = true; diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index d98706f8b..1f6bd6011 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -84,7 +84,7 @@ public: bool IsLeashed() const { return (m_LeashedTo != nullptr); } /** Leash the monster to an entity. */ - void LeashTo(cEntity * a_Entity, bool a_ShouldBroadcast = true); + void LeashTo(cEntity & a_Entity, bool a_ShouldBroadcast = true); /** Unleash the monster. Overload for the Unleash(bool, bool) function for plugins */ void Unleash(bool a_ShouldDropLeashPickup); |