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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-09 21:06:16 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-09 21:06:16 +0200 |
commit | 7e02ec87b9d7e26e6f811bae4586636c9b880fcb (patch) | |
tree | 78ae81695c54cea6d2946bd6c9dad3836112259f | |
parent | Fixed error while compiling. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Blocks/BlockDirt.h | 16 | ||||
-rw-r--r-- | source/LightingThread.cpp | 9 |
2 files changed, 18 insertions, 7 deletions
diff --git a/source/Blocks/BlockDirt.h b/source/Blocks/BlockDirt.h index 73bc28dc5..6cec5d99e 100644 --- a/source/Blocks/BlockDirt.h +++ b/source/Blocks/BlockDirt.h @@ -34,11 +34,14 @@ public: }
// Grass becomes dirt if there is something on top of it:
- BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
- if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above])
+ if (a_BlockY < cChunkDef::Height - 1)
{
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
- return;
+ BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
+ if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above])
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
+ return;
+ }
}
// Grass spreads to adjacent blocks:
@@ -51,6 +54,11 @@ public: BLOCKTYPE DestBlock;
NIBBLETYPE DestMeta;
+ if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1))
+ {
+ // Y Coord out of range
+ continue;
+ }
bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta);
if (!IsValid || (DestBlock != E_BLOCK_DIRT))
{
diff --git a/source/LightingThread.cpp b/source/LightingThread.cpp index 258fd7dd4..d7e60e458 100644 --- a/source/LightingThread.cpp +++ b/source/LightingThread.cpp @@ -407,9 +407,12 @@ void cLightingThread::PrepareSkyLight(void) } // Add Current as a seed: - int CurrentIdx = idx + Current * BlocksPerYLayer; - m_IsSeed1[CurrentIdx] = true; - m_SeedIdx1[m_NumSeeds++] = CurrentIdx; + if (Current < cChunkDef::Height) + { + int CurrentIdx = idx + Current * BlocksPerYLayer; + m_IsSeed1[CurrentIdx] = true; + m_SeedIdx1[m_NumSeeds++] = CurrentIdx; + } // Add seed from Current up to the highest neighbor: for (int y = Current + 1, Index = idx + y * BlocksPerYLayer; y < MaxNeighbor; y++, Index += BlocksPerYLayer) |