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author | Howaner <franzi.moos@googlemail.com> | 2014-06-26 17:26:47 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-06-26 17:26:47 +0200 |
commit | bf3229867bc6a7d531fcb43c6519a951b043a732 (patch) | |
tree | df3d77de74e081361ababe10211b9e8056f0c800 | |
parent | GameMode check (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 6d74b387a..712ae3879 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -134,6 +134,7 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest) { if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest)) { + // The arrow won't added to the inventory, when the player is creative if (!a_Dest->IsGameModeCreative()) { int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW); |