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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-04-27 00:50:24 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-04-27 00:50:24 +0200
commitb4b3b5ce6480419bb18bafa6650dd09ea5544441 (patch)
tree78a726328b527dcfd3ba2f619465547e214cb8c5
parentImplemented suggestions (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Entity.cpp2
-rw-r--r--src/Entities/Entity.h11
2 files changed, 10 insertions, 3 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index f535faac7..921457b2d 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1145,7 +1145,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
int DiffY = (int)(floor(GetPosY() * 32.0) - floor(m_LastPos.y * 32.0));
int DiffZ = (int)(floor(GetPosZ() * 32.0) - floor(m_LastPos.z * 32.0));
- if ((abs(DiffX) >= 4) || (abs(DiffY) >= 4) || (abs(DiffZ) >= 4))
+ if ((abs(DiffX) != 0) || (abs(DiffY) != 0) || (abs(DiffZ) != 0)) // Have we moved?
{
if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte
{
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 0785b5609..22b133fb7 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -419,19 +419,26 @@ protected:
/// The entity which is attached to this entity (rider), NULL if none
cEntity * m_Attachee;
- // Flags that signal that we haven't updated the clients with the latest.
+ /** Stores whether head yaw has been set manually */
bool m_bDirtyHead;
+ /** Stores whether our yaw/pitch/roll (body orientation) has been set manually */
bool m_bDirtyOrientation;
+ /** Stores whether we have sent a Velocity packet with a speed of zero (no speed) to the client
+ Ensures that said packet is sent only once */
bool m_bHasSentNoSpeed;
+ /** Stores if the entity is on the ground */
bool m_bOnGround;
+ /** Stores gravity that is applied to an entity every tick
+ For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */
float m_Gravity;
/** Last position sent to client via the Relative Move or Teleport packets (not Velocity)
Only updated if cEntity::BroadcastMovementUpdate() is called! */
Vector3d m_LastPos;
- bool m_IsInitialized; // Is set to true when it's initialized, until it's destroyed (Initialize() till Destroy() )
+ /** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */
+ bool m_IsInitialized;
eEntityType m_EntityType;