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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-05 21:49:07 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-05 21:49:07 +0100 |
commit | 06dc6ae071c5737093b62d59725d99e26b5dabfc (patch) | |
tree | 3c1ac4ec6277fa23d4c719d4927eb531aaa9891d | |
parent | Made ListenThread an OSSupport part, as it's generic enough (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Player.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/source/Player.cpp b/source/Player.cpp index e84eee899..4942db10c 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -558,13 +558,18 @@ void cPlayer::TeleportTo(double a_PosX, double a_PosY, double a_PosZ) void cPlayer::MoveTo( const Vector3d & a_NewPos ) { - if (m_AttachedTo != NULL) + if ((a_NewPos.y < -990) && (m_Pos.y > -100)) { // When attached to an entity, the client sends position packets with weird coords: // Y = -999 and X, Z = attempting to create speed, usually up to 0.03 - Vector3d AddSpeed(a_NewPos); - AddSpeed.y = 0; - m_AttachedTo->AddSpeed(AddSpeed); + // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while + // the client may still send more of these nonsensical packets. + if (m_AttachedTo != NULL) + { + Vector3d AddSpeed(a_NewPos); + AddSpeed.y = 0; + m_AttachedTo->AddSpeed(AddSpeed); + } return; } |