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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-19 22:16:15 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-19 22:16:15 +0100 |
commit | 018c65b4e3d1e5674e3134281ced640b0e85871f (patch) | |
tree | 8daabc1f5c2cf8a6344dfd126ac1b8faed421060 | |
parent | Added the Floater files to MCServer.vcproj (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemFishingRod.h | 39 |
1 files changed, 27 insertions, 12 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 722c48c04..91c0e9638 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -11,7 +11,7 @@ #include "../Entities/Floater.h" #include "../Entities/Entity.h" - +#include "../Item.h" @@ -31,30 +31,45 @@ public: { if (a_Player->IsFishing()) { - class Callbacks : public cEntityCallback + class cFloaterCallback : + public cEntityCallback { public: - bool CanPickup; + cFloaterCallback(void) : + m_CanPickup(false) + { + } + + bool CanPickup(void) const { return m_CanPickup; } + Vector3d GetPos(void) const { return m_Pos; } + virtual bool Item(cEntity * a_Entity) override { - CanPickup = ((cFloater *)a_Entity)->CanPickup(); + m_CanPickup = ((cFloater *)a_Entity)->CanPickup(); + m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()); a_Entity->Destroy(true); return true; } - Callbacks(void) : CanPickup(false) {} - } Callback; - a_World->DoWithEntityByID(a_Player->GetFloaterID(), Callback); + protected: + bool m_CanPickup; + Vector3d m_Pos; + } Callbacks; + a_World->DoWithEntityByID(a_Player->GetFloaterID(), Callbacks); a_Player->SetIsFishing(false); - if (Callback.CanPickup) + + if (Callbacks.CanPickup()) { - a_Player->SendMessage("TODO: Spawn Items."); - // TODO: Pickups if fishing went correct. + cItems Drops; + Drops.Add(cItem(E_ITEM_RAW_FISH)); + Vector3d FloaterPos(Callbacks.GetPos()); + Vector3d FlyDirection(a_Player->GetPosition() - FloaterPos); + a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y, FlyDirection.z); + // TODO: More types of pickups. } - } else { - cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 5, a_Player->GetUniqueID()); + cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 7, a_Player->GetUniqueID()); Floater->Initialize(a_World); a_Player->SetIsFishing(true, Floater->GetUniqueID()); } |