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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-19 22:44:10 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-19 22:44:10 +0100 |
commit | a1ce0a6d73f5d13e1c4391ecec87f6c814f4cf55 (patch) | |
tree | 0c961b64d9a7eb5e028d18af9f76a9e2b9ae2f44 | |
parent | The floater now actualy dives under water. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Floater.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index c467961c6..1aa0413d9 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -2,7 +2,7 @@ #include "Floater.h" #include "Player.h" -#include "../Clienthandle.h" +#include "../ClientHandle.h" cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID) : cEntity(etFloater, a_X, a_Y, a_Z, 0.98, 0.98), |